Critical Role Wiki
Critical Role Wiki
Chapter 8 / Chapter 9 / Chapter 10

The ninth chapter of Critical Role begins a new campaign set twenty years after Vox Machina defeated Vecna. The campaign is set on the continent of Wildemount, which is northeast of Tal'Dorei.

The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived travelling carnival...

The Mighty Nein

The official artwork at the start of the Second Campaign

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The Devil Toad

The first Big Bad of the Campaign

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The Road to Zadash

On the road again...

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Attack on the Zauberspire

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Art Credits 1. Ari (official artwork) 2. Anna Landin 3. Galactic Jonah 4. BlackSalander

Episode Summaries

Title Airdate Link Length
116 1 1 "Curious Beginnings" (2x01) 2018-01-11 19:00 PST VOD 3:24:31
Seven people, all with different backgrounds, meet by chance in a tavern in Trostenwald. Though not entirely sure of each other, they all decide to go to a local carnival together. But, what was meant to be a brief diversion soon turns into a fight for their very lives...
117 2 2 "A Show of Scrutiny" (2x02) 2018-01-18 19:00 PST VOD 4:13:06
After killing the zombies, the new party find themselves under orders not to leave town and partial house arrest. The group decides to attempt their own investigation, but struggles to find any clues. They then return to the scene of the initial attack, to disastrous results.
118 3 3 "The Midnight Chase" (2x03) 2018-01-25 19:00 PST VOD 3:59:27
The party faces off against two zombified guards and try to find Kylre. They discover Kylre has fled into the Ustaloch and track him to a small island where they must confront the fiend and Toya.
119 4 4 "Disparate Pieces" (2x04) 2018-02-01 19:00 PST VOD 3:56:12
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
120 5 5 "The Open Road" (2x05) 2018-02-08 19:00 PST VOD 3:43:10
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
121 6 6 "The Howling Mines" (2x06) 2018-02-15 19:00 PST VOD 4:08:23
The group questions the Crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
122 7 7 "Hush" (2x07) 2018-02-22 19:00 PST VOD 4:30:27
The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers.
123 8 8 "The Gates of Zadash" (2x08) 2018-03-01 19:00 PST VOD 3:47:09
In claiming a reward for defeating the gnolls, the group names themselves the Mighty Nein before leaving Alfield for the bustling city of Zadash. What dangers lurk along the Amber Road, and what discoveries await them to the north?
124 9 9 "Steam and Conversation" (2x09) 2018-03-08 19:00 PST VOD 3:43:45
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
125 10 10 "Waste and Webs" (2x10) 2018-03-15 19:00 PDT VOD 4:13:25
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.
126 11 11 "Zemnian Nights" (2x11) 2018-03-22 19:00 PDT VOD 4:16:49
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government.
127 12 12 "Midnight Espionage" (2x12) 2018-03-29 19:00 PDT VOD 4:16:30
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital.