Chain devils, also called kytons, are lesser devils found in the Nine Hells.
Description[]
A typical chain devil is wrapped in many shifting chains, obscuring most of its facial features and constricting the body so that the skin becomes a deep pinkish red.[4] In one encounter, when the chain devil was preparing to fight, the chains were grinding and shifting around it,[5] but when the devil became intimidated, the chains came to a halt.[6]
One particularly large chain devil had a head deeply set in its neck, with burning, red, beady eyes staring out through a black mask. He commanded about a dozen chains, which he could retract into his body.[7]
Abilities[]
The following is taken from the Monster Manual, 5th Edition, page 72, but some abilities have been demonstrated in-game:
- Saving throw proficiencies: CON, WIS, CHA
- Damage resistances: cold, bludgeoning/piercing/slashing from nonmagical weapons that aren't silvered
- Damage immunities: fire, poison
- Condition immunity: poisoned
- Devil's Sight: Magical darkness doesn't impede the chain devil's darkvision.
- Magic Resistance: The chain devil has advantage on saving throws against spells and other magical effects.
- Actions
- Chain: Deals slashing damage, and if the devil isn't already grappling a creature, the target is grappled and restrained and takes piercing damage at the start of its turns
- Multiattack: Two chain attacks
- Animate Chains (recharges on any rest): Animates up to four nearby chains the devil can see, each of which can make a Chain attack when the devil uses its Multiattack.
- Unnerving Mask: As a reaction, when a creature the devil can see starts its turn within 30 feet of the devil, the devil can create an illusion that makes it appear like one of the creature's departed loved ones or enemies, so that if the creature can see the devil, it must make a WIS saving throw or be frightened until the end of its turn.
History[]
When Vox Machina went to the City of Dis in the Nine Hells, Keyleth was approached in the street by two individuals, including a chain devil, who demanded that she bring to their master the white tiefling—a magically disguised Vax'ildan—who had accompanied her earlier.[8] She Shapechanged into an erinyes, a higher-ranking devil, to intimidate them into backing off.[9]
Later, Vox Machina allowed themselves to be arrested so that they could enter Mentiri, the prison beneath the City of Dis, and one of the creatures that took them into custody was a chain devil.[10] As they entered the prison, they saw more roving chain devils dragging around broken bodies,[11] and they were brought to an unusually large chain devil named Krix who used his chains to remove their armor, until he was interrupted by another devil who was part of the plot to help Vox Machina escape.[12] During the escape, the party encountered another chain devil accompanied by barbed devils; the chain devil noticed the escapees and raised the alarm.[13] Finally, because Scanlan had seen a chain devil in the prison speaking Common (a language he knew), he created a Programmed Illusion of a chain devil to try to mislead the pursuing devils.[14]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See D&D: Monster Manual, 5th ed., p. 72.
- ↑ See "Vox Machina Go to Hell" (1x91) at 3:58:22.
- ↑ See "Bats Out of Hell" (1x93) at 2:51:49.
- ↑ See "Vox Machina Go to Hell" (1x91) at 3:57:51.
- ↑ See "Deals in the Dark" (1x92) at 0:15:40.
- ↑ See "Deals in the Dark" (1x92) at 0:17:53.
- ↑ See "Bats Out of Hell" (1x93) from 2:51:49 through 2:56:16.
- ↑ See "Vox Machina Go to Hell" (1x91) at 3:56:35.
- ↑ See "Deals in the Dark" (1x92) at 0:15:29.
- ↑ See "Bats Out of Hell" (1x93) at 2:18:34.
- ↑ See "Bats Out of Hell" (1x93) at 2:50:15.
- ↑ See "Bats Out of Hell" (1x93) at 2:51:39.
- ↑ See "Bats Out of Hell" (1x93) at 3:11:39.
- ↑ See "Bats Out of Hell" (1x93) from 3:49:56 through 3:51:04.
Art:
- ↑ Depiction of a chain devil, by Marco Nelor from D&D: Monster Manual, 5th edition, p. 72. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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