Canoloths are Yugoloths (a type of fiend) who are frequently employed as contracted guardians, diligently fulfilling their part, but not exceeding it one iota.
Description[]
Canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations, always doing exactly as asked- never any more, never any less. Unless instructed to kill, a canoloth merely holds on to its prisoner, but if given the order to do so, it tears its prey limb from limb.[1]
Canoloths are large, bulldog-shaped creature with armor plating embedded in their hairless skin. Their circular mouths are filled with a row of teeth surrounding an exceptionally long, tendril-like tongue.[2]
Abilities[]
Canoloths are resistant to cold, fire, lightning damage and to bludgeoning, piercing, and slashing damage from non-magical weapons. They are also immune to acid, to poison damage, and to the poisoned condition.[1]
- Dimensional Lock: Other creatures can't teleport to or from a space within 60 feet of the canoloth . Any attempt to do so is wasted.[3]
- Magic Resistance: The canoloth has advantage on saving throws against spells and other magical effects.
- Uncanny Senses: The canoloth can't be surprised unless it's incapacitated.
History[]
In the Genesis ward of Aeor, the Mighty Nein encountered one aeorian nullifier who was joined by a creature described as a canoloth.[4] Before it was able to take any action, the canoloth was banished by Caduceus, and the group hastily avoided it.[5]
References[]
Art:
- ↑ Depiction of a canoloth from Mordenkainen's Tome of Foes, p. 60. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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