Promotional photo of the Critical Role cast for the launch of Campaign 2.

Campaign 2 is the second campaign of Critical Role. It takes place beginning in Sydenstar,[1] 835 P.D.[2], approximately twenty years after the adventures of Vox Machina. The returning cast plays all-new characters (with the exception of Laura Bailey's character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting. In the eighth episode, the adventuring party adopted the name "The Mighty Nein".[3]

The Cast Edit

Actor Character Race Class
Laura Bailey Jester Lavorre Tiefling Cleric (Trickery Domain)
Taliesin Jaffe Mollymauk "Molly" Tealeaf Tiefling (Devil's Tongue) Blood Hunter (Order of the Ghostslayer)
Caduceus Clay Firbolg Cleric (Grave Domain)
Ashley Johnson Yasha Nydoorin Aasimar (Fallen) Barbarian (Path of the Zealot)
Matthew Mercer The Dungeon Master
Liam O'Brien Caleb Widogast Human (Variant) Wizard (School of Transmutation)
Marisha Ray Beauregard "Beau" Lionett Human (Variant) Monk (Way of the Cobalt Soul)
Sam Riegel Nott the Brave Goblin Rogue (Arcane Trickster)
Veth Brenatto Halfling (Lightfoot)
Travis Willingham Fjord Half-Orc Warlock (Hexblade; Pact of the Blade), Paladin 

Chapter Summaries Edit

→ Main article: The Adventures of the Mighty Nein

Chapter Title First episode Last episode
Chapter 9 "A New Beginning" "Curious Beginnings" (2x01) "Midnight Espionage" (2x12)
The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival...
Chapter 10 "A Gentleman's Agreement" "Lost & Found" (2x13) "Divergent Paths" (2x25)
The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauberspire, exploring the underbelly of Zadash...
Chapter 11 "Iron and the Coast" "Found & Lost" (2x26) "Dockside Diplomacy" (2x35)
The Mighty Nein recover those who were lost but at a dire cost...
Chapter 12 "Followers of the False Serpent" "O Captain, Who's Captain?" (2x36) "The Second Seal" (2x47)
The Mighty Nein take to the high seas in search of a deeper understanding of Fjord's mysterious patron. Hijinks ensue...
Chapter 13 "Shades of Gray" "Homeward Bound" (2x48) "In Love and War" (2x57)
The Mighty Nein delve into the wastes of Xhorhas, and are forced to become more involved in the war they had originally hoped to avoid...
Chapter 14 "Orphanmaker's Ordeal" "Wood and Steel" (2x58) "The King's Cage" (2x69)
The Mighty Nein delve into the mysterious past of Yasha as they uncover more clues about the rifts throughout Xhorhas...
Chapter 15 "Against the Chains" "Causatum" (2x70) "Punishment and Politics" (2x87)
The Mighty Nein set out to recover their missing member and stop the cult of the mysterious "Angel of Irons"...
Chapter 16 "Unwanted Reunions" (2x88)
The current story arc. The party defeats the Angel of Irons cult, finds Caduceus's family, restores Nott to her original form, and aids in bringing peace between the Empire and the Dynasty. So far.

Trivia Edit

  • For Campaign 2, Matthew Mercer used a house rule for the players to roll their ability scores during character creation. For each score, they rolled 4d6 and dropped the lowest die. If the sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores. They could rearrange the scores as desired.[4]

References Edit

  1. See "The Gates of Zadash" (2x08) at 1:29:07.  Matt states that the date is the 12th of Fessuran. In-game, the campaign started approximately a month earlier.
  2. Matthew Mercer clarified via Twitter that the second campaign starts in 835 P.D.
  3. See "The Gates of Zadash" (2x08) at 1:03:18.
  4. Matthew Mercer explained the houserule for rolling stats during character creation (source 1 and source 2).
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