No edit summary |
No edit summary |
||
Line 95: | Line 95: | ||
== '''Quotations''' == |
== '''Quotations''' == |
||
<!-- Insert quotations here. Single-person quotations can be their own unordered list items. Multi-person quotations should start as an unordered list item and separate each person's lines with a <br /> and no carriage return. --> |
<!-- Insert quotations here. Single-person quotations can be their own unordered list items. Multi-person quotations should start as an unordered list item and separate each person's lines with a <br /> and no carriage return. --> |
||
+ | * '''[[Laura]]:''' I have too many dice to choose from right now, and I’m freaking out.<br />[[Travis]]: It's finally happened. |
||
=='''Trivia'''== |
=='''Trivia'''== |
Revision as of 00:23, 4 July 2020
This article is a stub. Please help the Critical Role wiki by expanding it, adding pictures, or improving existing text.
|
"Hunted at Sea" (2x100) is the one-hundredth episode of the second campaign of Critical Role.
Synopsis
Pre-Show
Announcements
Previously on Critical Role
So, last we left off, the Mighty Nein, who had long been trying to bring some semblance of peace between the two warring nations of the Kryn Dynasty and the Dwendalian Empire, had finally allied with some unique allies, made for some strange bedfellows, as you accompanied armadas to meet in the southern reaches of the Lucidian Ocean, south of Wildemount. There, you helped watch the proceeding completion and success of these peace negotiations. Prisoners of war were traded, the last (as far as they’re aware) beacon was given back to the Kryn Dynasty, and you all decided to make your way towards Rumblecusp in preparation for the coming date of TravelerCon, over a week from now– or over a week from the moment we start this session. At the time, about two weeks out.
You had begun traveling southwest, beneath the island Urukayxl, where you once fought your way into an ancient temple and unlocked one of the various seals of Uk'otoa.[1] You went around the Inkclaw Reef, continuing toward this island Rumblecusp, and it was on this fourth day of your journey that Caduceus began to notice something off the stern. It appeared to be a land mass of some kind, but after– well, on the fourth day, it was noticed. That doesn’t mean it was there for four days. You noticed it seemed to be keeping pace. No, in fact, it seemed to be gaining on your ship. As word got around, you all began to realize that this wasn’t an island or a land mass at all. Instead, this was a massive creature, beneath the waves, a domed shell, itself covered in spikes, armored scales. You saw massive fin-like limbs pushing through beneath the water, as its snout– pointed, angry– emerged from the water, this gargantuan dragon turtle was rocketing through the waters in the direction of your ship. And, my friends, that is where we are picking up.
Part I
Break
Part II
Featured Characters
The Mighty Nein
- Beauregard Lionett
- Caduceus Clay
- Caleb Widogast
- Frumpkin
- Fjord
- Jester Lavorre
- Veth Brenatto/Nott the Brave
- Yasha Nydoorin
New
Returning
Mentioned
Inventory
Adjustment | Count | Item | Source | Destination | Notes |
---|---|---|---|---|---|
Quotations
- Laura: I have too many dice to choose from right now, and I’m freaking out.
Travis: It's finally happened.
Trivia
- This episode was the first to be streamed following the 16-week break due to the COVID-19 pandemic. It was pre-recorded live in the Critical Role studio one to two weeks prior to airing.[2]
- The audience for the Thursday night stream topped 112,000 concurrent viewers.
References
- ↑ See "Dubious Pursuits" (2x40)
- ↑ In AWNP:Unplugged Episode 6 recorded in "late June" and airing 30 June 2020, Liam, Sam, and Travis comment that the session has already taken place.
Art:
- ↑ Fan art of the Dragon Turtle, by oliviahintz (source). Used with permission.
- ↑ Fan art of the Dragon Turtle, by BlackSalander (source). Used with permission.
|