Promotional photo of the Critical Role cast for the launch of Campaign 2.

Campaign 2 is the second campaign of Critical Role.  It takes place in 835 P.D.[1], approximately twenty years after the adventures of Vox Machina.  The returning cast plays all-new characters (with the exception of Laura Bailey's character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting.  In the eighth episode, the adventuring party adopted the name "The Mighty Nein".[2]

The Cast Edit

Actor Character Race Class
Laura Bailey Jester Lavorre Tiefling Cleric (Trickery Domain)
Taliesin Jaffe Mollymauk "Molly" Tealeaf Tiefling Blood Hunter (Order of the Ghostslayer)
Caduceus Clay Firbolg Cleric (Grave Domain)
Ashley Johnson Yasha Nydoorin Aasimar (Fallen) Barbarian (Path of the Zealot)
Matthew Mercer The Dungeon Master
Liam O'Brien Caleb Widogast Human Wizard (School of Transmutation)
Marisha Ray Beauregard "Beau" Human Monk (Way of the Cobalt Soul)
Sam Riegel Nott Goblin Rogue (Arcane Trickster)
Travis Willingham Fjord Half-Orc Warlock (Hexblade; Pact of the Blade)

Chapter Summaries Edit

Chapter Title First episode Last episode
Chapter 9 "A New Beginning" "Curious Beginnings" (9x01) "Midnight Espionage" (9x12)
The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived travelling carnival...
Chapter 10 "A Gentleman's Agreement" "Lost & Found" (10x01) "Divergent Paths" (10x13)
The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash...
Chapter 11 "Iron and the Coast" "Found & Lost" (11x01) "Dockside Diplomacy" (11x10)
The Mighty Nein recover who was lost but at a cost...
Chapter 12 "O Captain, Who's Captain?" "O Captain, Who's Captain?" (12x01) 12x00
More stuff and more things

Trivia Edit

  • For Campaign 2, Matthew Mercer used a house rule for the players to roll their ability scores during character creation. For each score, they rolled 4d6 and dropped the lowest die. If the sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores. They could rearrange the scores as desired.[3]

References Edit

  1. Matthew Mercer clarified via Twitter that the second campaign starts in 835 P.D.
  2. See "The Gates of Zadash" (9x08).[citation needed]
  3. Matthew Mercer explained the houserule for rolling stats during character creation (source 1 and source 2).