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The Boots of Haste in Critical Role are a combination of the Boots of Speed from D&D 5e and the corresponding Boots of Speed from Pathfinder. Vax's boots follow the D&D rules for activation, but have the Pathfinder effect of casting Haste. Based on that, they would have the following properties[: ]
While you wear these boots, you can use a Bonus Action and click the boots' heels together. If you do, you benefit from the effects of the Haste spell for the duration of this effect. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.
Note that, unlike the actual Haste spell, the boots' effect does not require concentration and does not cause lethargy after use.
Campaign One: Vox Machina Edit
- CritRoleStats has examined which of the twins actually gets the bigger benefit from these boots in Who Wore It Better: Boots of Haste.
- Matthew Mercer has stated that the Boots of Haste are a holdover from the Pathfinder campaign, and were designed before he truly understood the "action economy" of D&D 5e. He has also made suggestions as to how they could be better balanced. Suggestions included adding a Concentration requirement, adding an effect consistent with the lethargy after Haste wears off, or only letting the effect last for 1d4+1 rounds.
- ↑ 1.0 1.1 Vex'ahlia states that she is attuning to the Boots of Haste that she was given by her brother. See "The Siege of Emon" (1x78) at 2:21:46.
- ↑ 2.0 2.1 Matthew Mercer confirms that the Boots of Haste are a "carry-over from Pathfinder" on Reddit. See /u/MatthewMercer's comment on the thread, [Spoilers E102] Boots of Haste