The returning heroes of Brazen Storm revel in their return from the Nine Hells; however, Dilista and Fenrir find a particularly warm greeting from their old friend: Glavios. The demi-god informs the party that they have been gone for nearly two months and things are not as right as they left them. Umbrygal Spawn have besieged the Adamantine City, colluding with the machines of an old adversary, and have reduced the warriors of Fenrir’s Long tooth Clan to near ruin. He also informs them of their enemy to the north, having been repelled by the combined efforts of Vorrazeal and Aeriel, but has taken leave of the two and is now heading straight for the Adamantine City (though why he hadn’t simply teleported there, no one seemed certain).
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The World Serpent, newest ally of the adventuring party of Brazen Storm, deposits them before a large door and then leaves without another word. Venturing towards the door, they discover that it is locked by a simple handprint. Without any hesitation, Dilista places her hand upon the door, opening it, and leads her comrades as they descend into entropy.
At long last, our intrepid heroes arrive in the Nine Hells.
Oblivion. Eternity. Perhaps both and neither at the same time was what met them as they walked down an endless road, enveloped by a realm of endless stars. However, Hawk and Blurp noticed a shape moving in the darkness, though it vanished before they could get a better look.
Realizing that they are lost and being stalked, Fenrir atte…
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As the Brazen Storm left the sanctity of the fortress the next morning, Fenrir again chose to remain behind and further attune and study his new blade. In his place, the party was aided again by the Werewolf’s servant – Cogsworth, the Adamantine Golem. However, as they readied to set out, they soon found themselves standing across from several reptilian-like cows. Though neither side seemed to know what to do with the other, Grimsby (proving himself once again an invaluable communicator) was able to interpret their peaceful intentions through a combination of pantomime and interpretive dance.
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One of the younger calves, amused by this, took a shine to the Halfling Rogue and joined him at his side. Together, the two new friends led the way, a…
When Fenrir emerged, at last, from the Fortress, he did not expect to find: his Tabaxi Rogue/Cleric comrade passed out from oxygen deprivation…nor the enormity of the World Serpent charging towards them. However, he least of all expected to find Blurp, an obese Bullywug Wizard with no memory how he arrived at the top of the Iron Mountain.
Before any of Brazen Storm could question this strangeness, the impending approach of the great snake spurred them into desperation. Dilista spotted a Temple-like structure two miles from their position; grabbing Hawk, Fenrir led the charge.
Entering inside, the Tiefling Bard and Halfling Rogue too succumbed to the lack of oxygen and collapsed; carried by the Werewolf and Bullywug (who seemed strangely unaff…
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After a long night, the stalwart adventurers of Brazen Storm prepare to leave the Pirate Island. Fenrir, needing time to attune to the Abishai Captain’s sword, elected to remain within the Mansion to do so, entrusting his care to Dilista. However, he sends Cogsworth, one of his many Golems, to accompany the three in his stead.
Clambering aboard Kanopus, who is still feeling the hasted effects of Spice, the party departs at top speed reaching the southern continent much faster than expected. However, the drug begins to wear off, the lethargic aftereffects sending the Dragon and his riders into in a careening swan dive. Dilista uses Dimension Door to escape the brunt of the fall, but watches as Kanopus, Hawk, and Grimsby all crash into the sea.
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It is truly amazing how similar minds act when in a desperate situation.
Realizing that the Dragonborn Captain has gone to the Mansion after Dilista, Fenrir clicks his Boots of Dimension Door and goes to her aid. However, a second door opens moments later, and a bloodied and battered Dilista falls through. As Hawk healed her (and himself from the tussle in the bar), Dilista paid the Barkeep a lavish 20 Platinum for the damages from the fight.
From the shadows of the wreckage emerges Grimsby, the Halfling Rogue and self-proclaimed businessman, who approaches the party after watching interestedly at the Tiefling Bard’s generosity. However, the Barkeep warns the two members of Brazen Storm to leave town as soon as possible, being warned that the…
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Just when they thought they were safe, the storm begins to brew. As the party readied to rest and celebrate their success from the Underdark, the members of Brazen Storm are startled to find their old acquaintance: The Elder Dragon, Vorrazeal awaiting them. While he congratulated them on their success, the questioned them on why a Primordial Titan was now being born.
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To their horror, the party found a large, ominous storm cloud forming over the ruins of the Crystal Cave, leading them to believe that their new enemy (Jericho) was now heading directly towards them. As the party readied to flee immediately, Vorrazeal decided to remain behind to protect the city and people of Whitestone, ominously saying his final farewell. However, before parti…
So not so long ago, one of my fellow wiki editors (Eebit) suggested that we eliminate the “thumbnail” box around the icons, and another (Hemhem) at first agreed, but then thought it looked better with them in. I could see the dilemma, I think. With the boxes there’s kind of a break in continuity within the info boxes, but without them the text gets smashed right up against the image too tightly. I think I’ve found a way to get the best of both worlds. Through a process of trial an error, I’ve figured out (as best I can tell, anyway) the exact color shade of the background of our info boxes (I got an R/G/B of 139/141/149) and started adding a 3-4 pixel wide “buffer” or “spacer” on the latest icons, so that the text no longer …Read more >
Reality is a fickle thing; to those powerful enough, they can bend it to their will on a mere whim. So too could Brazen Storm’s newest foe. Now to rewind the clock several moments to reveal the truth.
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Hawk witnessed his friends fall under the Sapphire Dragon’s spell, watching in terror as a third eye opened on the Dragon’s head and its hypnotic gaze entrancing all under it (save for himself). As the Dragon took back his sacrifice, Hawk stepped from the safety of invisibility, revealing himself to the dragon as he attempted to blind the dragon with magic. After a futile attempt, the dragon discovering that Fenrir’s daughter to be a Drow priestess in disguise, a terrified Hawk could hear his Werewolf comrade stirring behind him and shifted gea…
So one day I’m trying to picture what a Crownsguard might look like, and I remember the note in the trivia section that Matt pictured them as resembling “Late Byzantine” soldiers… So I google “Late Byzantine soldiers" and nothing seemed like it was connecting until I came to this one image. It just seems to fit somehow, except no greaves or crossbow, and he’s wearing the wrong kind of armor (some sort of gambeson instead of scale, I think.) I think “not only is that kind of close to what I’m picturing-- that is simple enough that I might be able to reproduce it with some sort of scale-mail. (OK, technically just “scale” as mail actually means chain armor, but we’re talking D&D categories here, no need to get real-world technical…) As to …Read more >
As morning came, Hawk found himself awoken by Kanopus, still disguised as a crow, pecking at his head. The polymorphed creature revealed to his master of a stranger outside the Mansion. Curious, Hawk goes to investigate and meets the Elven Monk: Spindeep, who is trapped in a tree, petrified of the height. Hawk rescues the elderly monk and brings him back to the Mansion (though not before attempting a little fun with him by blindfolding and leading him there, with him and Kanopus giving conflicting directions).
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Welcomed into their home, Spindeep proves himself a courteous house guest, though the party receives him rather cautiously. While perusing Fenrir’s library, to attempt to learn Draconic, Spindeep grows suspicious of Kanopus, correctly…
After some time to further improve the fortress and themselves, Fenrir happily wandered the Town of Byroden. However, he stumbled across a scene of devastation and horror as a ghostly, demonic knight strode through the town, causing everything he passed to erupt in flames. Before the werewolf could properly react, the denizen of the abyss turned his attention towards him.
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Fenrir fled back to the Mansion, followed in close pursuit by the demon, and rallied his comrades; Hawk, not believing the seriousness of the situation, attempted to mock their attacker but found himself on the brunt end of a sword and paralyzed from lightning. Dilista’s great arcane knowledge informed the party that the demon is a creature called a: Balor (or Prince of the…
Another blow has hit our intrepid adventurers with the departure of their Gnome Artificer; in need of time to recover from her ordeal Luna left the group, but a promise of her return shines brightly upon the surviving groups hearts.
However, the group continues forward with their preparations to return to Byroden; Hawk taking Fenrir to the local Enchanter – an odd, blue-haired man named Fran. With several wise investments of his new fortune, Fenrir left his Magically Shrinking Fortress with the enchanter, with promises of great improvements to it.
While preparing for their journey, Hawk challenged his Werewolf companion to a friendly challenge: whoever hunts the biggest catch will get to command the loser to do one thing, no matter how humilia…
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To those who survive,
I do not know what to write you in these, what could be, our final hours together. In the Brazen Storm of our usual standard, I find myself once again Ill-Prepared to face what lays before us. However, if you are likely reading this…it must mean that I have fallen against our foe. Though I hope I am the only casualty, if any of you were to perish, I would be remiss to leave anything unsaid between us. It is important to me that this letter convey to you the feelings that I simply couldn’t express to you in person.
To Fenrir: My first impression of you: was that you were a buffoon. Loud and brash, favoring the route of the bloody to the way of the wise. However, I do note a striking similarity between us. I do not fully …
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Like the current of a river, Time moves on; so too do our intrepid adventurers.
After a night of tallying treasure and raucous debauchery, Fenrir and Dilista meet up to discuss their next move (allowing Luna to rest and recover). While talking to Tikki and Crokon, the Crocodilian gave the two a letter (found by Glavios) written by Hathonier. After some time to grieve the loss of their late, Paladin friend, the two were unceremoniously met by a wily trickster:
Enter, Eyrie of the Hawk: a Tabaxi Rogue/Cleric with a love of teas, ale, and the thrill of the hunt.
While the Tiefling seductress made a steady greeting with the Tabaxi, Fenrir did not; the two instinctually clashing with each other, mostly the Werewolf disliking and distrusting the Ta…
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The treachery of the ruins has made its first mark on our group of Adventurers.
As they enter into Fenrir’s Fortress to rest, weakened from their battle against the Undead Green Dragon, Basc left to scout the ruins but returned to report that he has found a body within the cathedral: Cadmus’ body, impaled upon by all too familiar quills.
Having found a library in his scouting, the Ranger departs again to search for additional information while Hathonier peruses the Draconomicon again.
He reads of the ancient history of the Dragonborn, how their precursors (known as The Dragon Apostles) were born from Cursed Dragon eggs during the fall of the Dragon Empire, nearly wiping them out. However, Hathonier stumbles across a name, a name so ancient and …
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Things look bleak for our four, intrepid Adventurers.
As Fenrir recovered from his injuries, to learn of all that his comrades have learned from Hathonier’s Draconomicon, he joined the party in time to learn their newest reality: that the elders of Settlement 19 would order Luna’s execution or banishment from the continent should her insanity progress any further. To counter this, Hathonier offered another prayer to the Storm Lord, who bestowed his blessing onto the Gnome, halting the progression of her transformation…but for how long, remains an ominous question in their minds.
Seeing no alternative than to deal with the problem at the source, the Party decided that it was time, at last, to venture forth to the Lair of Raishan.
Taking time t…
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The following morning, our band of Stalwart Adventurers awoke to find their Demi-God friend in bad shape. Upon inspecting his wounds, Fenrir came to realize that they were not poisoned, but cursed. Realizing the danger that would come should Glavios succumb to the curse, the party decided to separate: Fenrir and Hathonier remaining to look after Glavios whilst Luna and Dilista road to a nearby town to find help.
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While searching for a healer, the party encountered Crokon, the Crocodilian Moon Druid who informed them that they are in fact familiar with the curse afflicting Glavios. However, he also revealed that they had yet to find a cure and could only help by destroying the afflicted head. Shocked by the party’s story of Glavios’ infection an…
Picking back up from the previous session, our intrepid group of Adventurer’s remained trapped within Fenrir’s Magically Shrinking Fortress by the Rathalos. Utilizing Fenrir’s experiment and Dilista’s illusory magic to their advantage, they were able to trick the creature into following illusions of themselves, while Fenrir carried them away in his shrunken fortress, successfully escaping the creature.
After an afternoon of hilarity and hi-jinx (involving an enchanted Dilista, a naked Hathonier, and a werewolf Fenrir), the party made their way to the nearest town, ready for a night of food, drinking, and rest.
However, upon approaching the town’s adamantine gate: the party encountered a strange sight. So early in the evening, a town that shoul…
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After seeing an edit summary that confused me a little at first, it occurred to me that the conventions for typing ship names is actually a rather obscure and specialized subject and that, since ships have become an increasingly common item in Campaign 2, that it ought to be looked into. I accordingly found an excellent summary article on the following website:
To summarize its points:
A. There are 4 different options for distinguishing ship names from other types of proper names. (Italics, option 1.iii, seems to be our preferred method, and I think it's the right choice.)
B. Only use the definite article (the) if its in the actual name, as in if it's part of what's actua…Read more >
- Make all links to Chapter 2 compatible with a move to campaign based-numbering.
- Create reference list of all current and intended episode numbers.
- Add "CXEXX" to every episode in Module:Ep/Switcher.
- Add "1xWYZ" to every Campaign 1 episode in Module:Ep/Switcher.
- Add commented "2xWYZ" to every Campaign 2 episode in Module:Ep/Switcher.
- Uncomment "2xWYZ" for Campaign 2 episodes in Module:Ep/Switcher.
- Change outputs of Module:Ep/Switcher to "1xWYZ" and "2xWYZ."
- Modify Module:AirdateOrder to avoid breaking it.
- Modify Module:Ep/YTURLSwitcher to avoid breaking it.
- Remove "2xYZ" from Chapter 2 episodes in Module:Ep/Switcher.
- Deal with citation by episode category creation process. (fixed with above)
- Change Template:Infobox Episode to revamp G&S number.
- Edit a…
The following morning, the party decided to stock up on supplies before setting out from Byroden. Hathonier bargained with de Rolo, the Tavern Keeper for Healing Potions, haggling successfully for the prototype potions and the head of a Colossus from the Glass Waters (even learning his origins as an adopted child of Percival and Vex’ahlia); and Luna purchased some navigational equipment, attempting some negotiations of her own…with much less success.
With their preparations made, and their immediate goal being some town two days away, the party set out towards the south-east.
Fenrir, flanking his teammates from the trees, spies a large blue, lizard-like creature that he identifies as: a Glavios. However, knowing the creature’s inherent nature, …
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As the party rests from the ambush, Hathonier sights the advancing group of Cadmus’ army: Treants and the plant zombies of Queen Alanis' court. Awakening his companions, the adventurers follows the war party until sunrise, where the advancing army vanishes, leaving Cadmus alone.
Following Hathonier’s tactics, the party ambushes the Dragonborn. Cadmus is revealed to be immune to physical attacks but weak to magical ones, but it isn’t until Fenrir’s transformation into his Werewolf form that Cadmus is revealed to be a Vampire. The party defeats their adversary, but he escapes back to his coffin to regenerate.
One of the Treants approaches Hathonier and (translated by Dilista using Comprehend Languages) reveals himself to be Hayanth, Hathonier’s …
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Having returned to town, Fenrir engages in a friendly romp with Tommy (in contest for his magical fortress); however, a keen eyed Dilista and Luna discover that Tommy is merely a disguise…for Cadmus! Hathonier is able to shoot the Dragonborn with an arrow and Fenrir able to wrench away his bag, but the party fails to prevent him from escaping.
Rifling through his things (Fenrir taking ownership of Cadmus’ Magically Shrinking Fortress), they find a handwritten letter to Cadmus, however, the letter is written in Abyssal, which none of the party understand.
The party decide to visit some Temples for answers; first visiting the Temple of Sarenrae, where Luna learns that the crystal she touched was, in fact, a sacrificial altar that st…
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So, as I contemplated using the older Tiamat icon for either the Cult of the Caustic Heart or the Chroma Conclave, it quickly became clear to me that it should be used for the former. It is, after all, a recognized alternative symbol for Tiamat and the Cult of the Caustic Heart are worshippers of Tiamat, so it’s a perfect fit. So then I thought about what a perfect Chroma Conclave symbol would be and the answer soon came to me: a five-pointed star with each point being a different color and containing an initial of one of its five principle members. That initial ought to be in draconic, of course, so this is what I came up with: The initial that I used for Thordak was a merging of the “T” and “H” runes. Clearly, the Draconic alphabet n…Read more >
150 years following the legendary Adventures of Vox Machina, a new group of adventurers, each on their own respective quests and journeys, have banded together for the first time. They are: Dilista, the seductive Tiefling Bard; Fenrir, the Werewolf Barbarian; Hathonier, the Half-Elf Paladin on a quest for vengeance; and Luna, a Gnome Artificer with a love of archeology and treasure.
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Their journey begins at a Tavern in the town of Byroden, Luna having procured a guide in search of nearby ruins. The group learns that children of the town have been going missing for several months, but Hathonier scours the notice board and finds a wanted poster of a Red Dragonborn; the first of his targets: Piece of the Board, Cadmus - the Black Knight. Dilista…
Earlier today, another user was reading over my blog post (entitled: "The case of: Hawk") and became very interested not only in his tale, but that of his entire adventuring group; that is to say, the D&D group that I play with to help tell this story. He said that if we had written those stories down, to let him know because he would be interested in reading them. A very kind and flattering remark, I unfortunately had to reply to him that I had asked my group before and (given that we still didn't know each other very well) they had asked me not to post them. And out of respect to the group, I have refrained from doing so.
Over the course of these past few months, our campaign has gone on a slight haitus due to work schedules (c'est la vie…Read more >
So the other day I took another look at the official, CG symbol for Tiamat and thought, "Hmm., maybe that wouldn't be as hard as I thought it might be to make into an icon..." So I took another look and started experimenting with it and got something that looked like it'd work, all except for that what, writing (?) runes (?) glyphs (?) around the edges. And I thought: maybe that's Draconic Script. So I pulled out my hand-dandy Draconic Alphabet translator...
... Only to discover that as best I can figure the official Tiamat Symbol is wrapped with some (very attractive) meaningless gibberish. So I modified my Icon to have an inscription in actual Draconic letters:
It says "Tiamat" across the top (of course) and "Skaild" going from the left to…
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- Pike Trickfoot
- Grog Strongjaw
- Percival de Rolo
- Scanlan Shorthalt
- Tiberius Stormwind
- Character Appearances
- Vox Machina
- Enter Vasselheim
- Trial of the Take: Part 3
- Trial of the Take: Part 2
- Travis Willingham
- Bag of Holding
- Zahra Hydris
- Carpet of Flying
- Mary Elizabeth McGlynn
- Felicia Day
- Trial of the Take: Part 1
- Braving Grounds District
- Material Plane
- Vanessa Cyndrial
- Thorbir Falbek
- Kashaw Vesh
- The Matron of Ravens
- Vince Seanor
- The Velvet Cabaret
- Murtin Cyndrial
- Trial of the Take: Part 4
- Aramente to Pyrah
- The Rematch
- The Feast
- The Crucible
- Slayer's Take
- Dread Emperor
- Astral Plane
- Delilah Briarwood
- Template:Slayer's Take
- Chapter 2
I've been meaning to put up a blog post giving kind of an overview of what I'm trying to accomplish with them. The key challenge is to get convey idea of the deity/ faction/ city in as few pixels as possible while still maintaining recognizable themes. I used the symbols from the Campaign Guide (CG) as much as possible. In fact, with the first 12 factions it was relatively straightforward. The Deities were a bit of a challenge, as some of the symbols from the CG were not AT ALL conducive to reducing to pixel-based icons, but fortunately each one had an alternative symbol already listed on the wikia (e.g., the Wildmother's sea shell and Ioun's crook-and-eye) that worked MUCH better. Then I got to the cities. For the cities I created a "them…Read more >
Hey CR Wiki community!
I was talking to Dexcuracy the other day, and he suggested the idea of creating a Discord server for all of us wiki-editing Critters to congregate. I think that's a really good idea since it's sometimes hard to communicate using the limited tools that Fandom / wikis in general provide. Plus, I think it would be nice to get a chance to get to know some of my fellow Critters! I know that I personally have found it a little daunting to jump into the conversation in the main Critical Role server, but I imagine that the subset of the community that is actively growing/maintaining this wiki is a little smaller.
If you'd be interested in joining a CR wiki Discord server, let me know! I'm just gauging interest for now but if a…Read more >
I've run across a few things in cross-comparing info on this Wikia with other sources that seem like they need corrected, but they're big enough changes that I hesitate to make such changes without some sort of consensus:
1. Westruun: There are a number of issues, here, most probably owing their origin to the fact that much of this article derives from an old article from a different Wikia that, though it is by Matt, would appear to be obsolete, as they conflict with the Campaign Guide (CG).
a. The "Court of Avandra": the article indicates that some sort of dual-purpose temple/ law court in the temple district is the primary "Hall of Justice," whereas the CG not only doesn't mention it, but it names a completely different building, in the Op…Read more >
As my admittedly amateurish attempts at map-making have continued to evolve (some might say mutate) I thought it might be time for a bit of an update.
1. The Menagerie Coast! First, and most excitingly, we've now been given considerably more information on the Menagerie Coast, including a new Devan Rue Map, upon which I've based my own latest revisions. Note, though, that in several areas of her map I find the font deucedly difficult to decipher (at least given the screen captures and online photos I've been able to find so far.) I have thus reconstructed the names of several islands and reefs as best I can and even left off completely the name of a forest or two on the far left side of the map (which are unlikely to come up in the campaign…Read more >
Aaron Larsen wrote: This is a fanart concept based on the names and titles listed for the other Hobgoblin city-states, which each suggest fairly obvious visual imagery:
Ortem-Vellak, The Petrified Elventree, Hdar-Fye, Necropolis of Prince Hdar, Rybad-Kol, the Forge-Lords, Ezordam-Haar, Eyrie of the Red PegasiRead more >
Someone has been changing templates on lot of pages like Beauregard page and few others that i have already changed back. So whoever's doing it please stop, template order is universal for all pages to make changing information simple and some parts might not have information now but we don't know when we will get that information. So again please stop changing the template order and if you find some page that has a template not consistent with rest of the wiki please fix it or link it on my wall. Thanks.Read more >
Name: Hengist Race: Mountain Dwarf Class: Barbarian/Monk STR: 19(4) DEX: 15(2) CON: 19(4) INT: 10(0) WIS: 13(1) CHA: 4(-3)
“Right, now sit’own and shaddup…it’s time you ‘eard the story of Hengist!
Having grown up in the Mountains of Kraghammer, the young Mountain Dwarf lived a life of peace among his clan where they ate, drank, made merry, and worked turning stone into iron. One day, while playing in the forests outside, Hengist and his friends were set upon by a large Direwolf. As it readied to maul them, an overwhelming sense of anger swept over the young Dwarf and slew the wolf with his bare hands (earning him several scars and a wolf pelt as a trophy).
One day, the mountains were set upon by a young dragon, who forced the dwarves out of t…Read more >
"In Tabaxi lore, it is said that a Tabaxi's name has some prophetic connection to their futures. So too was the naming of one whose mother bore a strange vision of a Hawk's Eyrie, and thus named the first of her litter: Eyrie of the Hawk.
Living in poverty in the city of Emon, Hawk stole from the nobility to feed his family. Though he had learned to steal and even kill to provide for them, he never lost his kind, fun-loving heart...nor the burning curiousity behind the meaning of his name.
Lamenting his family's impoverished lifestyle and wishing they could live like the nobility, Hawk joined several other poor families to disguisedly join hi…
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Class: Paladin, Oath of Vengenace
“Let me tell you the tale, of Hathonier, a Paladin in service to the Storm Lord.
The son of a human father and elven mother, the young half-elf was soon orphaned when his parents vanished. He was since raised in an orphanage on the outskirts of Vasselhiem. Although being half human afforded him the ability to pass amongst others, his being half Elf, kept him distant from the others…making friendships difficult.
When Hathonier turned ten, he discovered a strange black mark on his arm, that of a castle turret. The mark granted him strange new powers, but the cruel older children at the orphanage tormented him for his abili…
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When I set out to make a comprehensive-as-possible map of Exandria, I ran into 2 problems immediately:
a. Regarding the continent of Wildemount, the overall map of Exandria and Devon Rue's official map of the Dwendalian Empire just didn't seem to mesh in terms of proportions.
b. There was just not enough information regarding the Continents of Marquet and Issylra to be sure of my placement of key cities and other sites within the larger landmasses (though I could make some good guesses...)
I decided to deal with the latter problem for the present by simply cutting off those portions of the map (for now) and just making a detailed one of "Northeastern Exandria." The former problem was a bit stickier. You see, no matter how I tried to configure…Read more >
“My name is Hayanth, a Cleric of the Merfolk, I am 15 years old; and this is my story. Four years after my birth, my father abandoned my mother and myself to fight in a war that was not his; and so, my mother began to train me in the ways of the magic arts. However, everything changed on my tenth year of life. I was born with too great of a magical potential and, unknowingly, I unleashed my latent power and I destroyed my home town in a great flash, killing all that I held dear. I ran from my destroyed home and crossed the seas to find my father; I searched all over but I never found him. I was found by a Goliath called Omnirok who took me as his weapon and slave, using me to kill anyone he desired for the sheer entertainment of it.
Two yea…Read more >
Based on this edit to the Kamordah page and this edit to the Hupperdook page by Abelhawk, I figured we (the active editors of the wiki) should probably have a discussion about how we're going to tackle writing articles going forward, so we're not tripping over each other any more.
There has been sparse discussion about it in various isolated pockets on the wiki already, but given that blog posts are much more visible than the Discussion board (given that blogs appear on the front page and also the Special:RecentChanges page and Discussion board posts do not), I thought I would make this blog post to collect the discussions that I've seen and increase their visibility.
Here are threads that I've seen discussing the various approaches:
- This thre…
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When thinking about what my inagural blog post would be, I find myself back in my college senior days: looking at the thing as an essay/journal entry to express thought and opinion. So, I present possibly the dorkiest titled post that could have easily have been created by any grade school nitwit. Though the title of this blog post may sound a tad overdramatic, I find that it truly encapsulates how I feel about this game.
Game...truly mindboggling to remember that such epic tales and adventures can be weaved over several periods of 3-4 hours a night by playing a game.
But nevertheless, Dungeons and Dragons has helped me in ways I could have never imagined.
I first played when I was a freshman in College; where I came from in rural Virginia of…Read more >
First blog to post, mainly my edits focus on the details and referencing of things. More to come...Read more >
Does anybody know if critical role knows about this Wikia and if they even use it.Read more >
hiRead more >
So we've officially started chapter 10 now? I saw lots of pages were edited to include a chapter 10 but I couldn’t find where the decision was made. Where and how is it even usually decided when a new chapter begins?
(Also should this question go somewhere else? I’m not sure what the blog is for)Read more >
Moved to User_blog:Androgynousweirdo/Chapter_Summary_MasterpostRead more >
Just a place for me to compile spellings that have been confirmed, mostly through CR Transcripts, occasionally through the map or Twitter.
CR Transcript key: Bold: Additional name or additional part of name revealed this episode. ?????: Spelling contradicted within transcript or that contradicts a previous transcript Map key: [?]: Best guess of spelling Letters replaced with question marks: I don't understand what has been written here
- Places/Political Things
- Menagerie Coast
- Clovis Concord
- Cyrios Mountains
- Ashkeeper Peaks
- Greying Wildlands
- Dwendalian Empire
- Zemni Fields
- Marrow Valley
- Wuyun Gorge
- Nestled Nook Inn
- Hillsbrook Parchment and Binding
- Hills Ward
- Loch Ward
- Amber Road
- Julous Dominion (defun…
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- Places/Political Things
Hello everyone! As you've probably noticed, I've updated the character and episode infobox templates as I mentioned last week. Everything seems okay on my end, but if you encounter any problems or see something that looks strange, please let me know in a comment below and I'll do my best to fix it.
Also, if any of you want to use the old style of infobox on a personal user page (like I do), they're still available at Template:Infobox Character/Old and Template:Infobox Episode/Old. Just insert the infobox template like you would normally and then add /Old after either "Infobox Character" or "Infobox Episode".Read more >
Here's the breakdown for episode summaries by chapter. A complete episode, at a minimum, has summaries for parts I and II. Announcements, recap, and inventory, as well as pre-, mid-, and post-stream sections (where applicable) are preferred, but lower priority.
Summaries don't need to be extremely detailed, so long as a reader can glean the major events of the episode. We have a range of detail on this wiki from abstract, one-paragraph overviews to in-depth, blow-by-blow accounts. While it would be nice to move toward some consistency, I think getting anything on these pages at all is ambitious enough for now.
Tips for writing summaries: Personally, I aim for a middle ground between detailed and concise: several solid paragraphs, broken up unde…Read more >