As Vox Machina prepared to confront Vecna, several of their members earned the special attention of a Prime Deity. Pike, Vex'ahlia, and Scanlan each proved themselves worthy of the blessing of one of the gods.
Blessing of the Everlight Edit
Pike, a cleric of Sarenrae, had spent much of her time in the Critical Role timeline restoring a ruined Temple of Sarenrae in Vasselheim. When Vox Machina visited the goddess on the Island of Renewal, she told Pike that she had been "a guiding light for these wonderful champions and so many more." Sarenrae then granted Pike, as her champion, the Blessing of the Everlight.
As a bonus action, you can summon the wings of the Everlight, granting you a flying speed of 40 feet for up to ten minutes. While you have these wings, any spells you cast that cause creatures to regain hit points heal an additional ten hit points. Once this ability is used, it can't be used again for seven days.
Blessing of the Dawnfather Edit
When Vox Machina sought Pelor's counsel and aid in defeating Vecna, he offered to let one of them attempt his trial and become his champion. Vex'ahlia stepped forward to accept the challenge. She completed it, with some help from the rest of the party, and was granted the Blessing of the Dawnfather.
You have resistance to necrotic damage.
As a bonus action, you channel the light of day into your being. For one hour, you emit bright light in a 120-foot radius. Any evil creature within that 120-foot radius that hits you with an attack or spell immediately suffers 4d6 radiant damage and is knocked prone. Once this ability is used, it can't be used again for seven days.
Blessing of the Knowing Mistress Edit
When Vox Machina found Ioun in her Endless Atheneeum, she chose Scanlan to undergo her trial. Upon completing the trial with Vex's assistance, he was awarded the Tome of Isolation and the Blessing of the Knowing Mistress.
As a bonus action, you channel the omniscience of Ioun. For one hour, whenever you successfully hit a creature with a spell or attack, you can learn one of the creature's stats of choice from the following list: AC, senses, saving throw bonuses, damage resistances, damage immunities, damage vulnerabilities. During this hour, you also have advantage on initiative rolls and on saving throws. Once this ability is used, it can't be used again for seven days.