Monster Manual 5e - Beholder - p28


Beholders are powerful creatures that originate in the Far Realm.

Description Edit

An evil aberration, a beholders' bodies consist of a hovering skull with a wide and toothy maw, an enormous central eye, and ten independently moving eyes at the end of their own eyestalks.

Abilities Edit

      Note:  This section does not specify the copywritten monster ability details, which are available in the D&D 5th edition Monster Manual.

  • Immunities:  The "prone" condition.
  • Senses:  Darkvision.
  • Languages:  Deep Speech; Undercommon.
  • Attacks
    • Antimagic Cone:  The beholder can negate magic within a 150-ft cone in front of its central eye.
      • Also negates the effects of its own eye rays within that area.
    • Bite:  The beholder can bite at a target with its giant, toothy maw.
    • Eye Rays:  A beholder has ten different eyes attached to its head, each of which can emit a different magical ray at separately selected targets.
  • Charm Ray
  • Paralyzing Ray
  • Fear Ray
  • Slowing Ray
  • Enervation Ray (necrotic damage)
  • Telekinetic Ray
  • Sleep Ray
  • Petrification Ray
  • Disintegration Ray (force damage)
  • Death Ray (necrotic damage)
  • Legendary Action:  A beholder can use one of its eye rays at the end of another character's turn.

Known Beholders Edit

  • K'Varn came to the Material Plane through a rift between dimensions, bringing a Horn of Orcus with him.
  • Unknown beholder (possibly called Yar'Voss[spelling?] based on what its servant said as it died[citation needed]) in "The Sunken Tomb" (1x44).

Trivia Edit

  • Due to Beholders being Product Identity of Wizards of the Coast under the Open Game Licence, they are replaced with unspecified extraplanar aberrations in the Tal'Dorei Campaign Setting Guide.

References Edit

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