Aurochs are cattle native to Wildemount that inhabit the Marrow Valley of the Dwendalian Empire, as well as the ashen wastes of Xhorhas.
Appearance[]
Aurochs resemble buffaloes, with thick, muscular bodies and large, outward-curving horns.[2]
History[]
Despite having resided in the Marrow Valley, Veth Brenatto was not familiar with the aurochs when the party saw the creatures at night, and her human companions who grew up in other parts of the Dwendalian Empire hadn't heard of the buffalo-like creatures either.[3] Bryce Feelid later identified them for the party as "valley aurochs".[4]
Within Xhorhas, aurochs are often used as pack animals in by the folk of Asarius.[5]
Abilities[]
- Charge: If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d8 piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions:
- Gore: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 5 piercing damage.
Trivia[]
- "Aurochs" is both the singular and the plural for this animal (similar to "sheep").
- The aurochs is a real-life species of cattle that once inhabited Europe, and it is the ancestor of domesticated cattle. The aurochs was declared extinct when the last recorded aurochs died in Poland in 1627.
References[]
- ↑ See D&D: Volo's Guide to Monsters, 5th ed., p. 207.
- ↑ See "The Open Road" (2x05) at 41:51.
- ↑ See "The Open Road" (2x05) from 41:26 through 47:28.
- ↑ See "The Howling Mines" (2x06) at 52:33.
- ↑ See "Feral Business" (2x52) at 3:34:42.
Art:
- ↑ Depiction of aurochs from Volo's Guide to Monsters, 5th ed. p. 207. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.