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This wiki contains spoilers for all stories of Critical Role. This includes the story for unaired episodes of The Legend of Vox Machina, as it's based on the first campaign of Critical Role from 2015-2017.


Critical Role Wiki
Critical Role Wiki

The Ashari, known in antiquity as the Gau Drashari,[6] are a multiracial people divided into four tribes: Air, Earth, Water, and Fire. Each of the four tribes live in locations where the Elemental Planes have bled into the Material Plane.[7][3] The Ashari make it their duty to guard these portals, ensuring that nothing dangerous is able to pass between the planes.


About 900 years ago or so, roughly a thousand years ago, we were a nomadic people. Then there was some sort of great sundering. We're actually still not 100% sure. A lot of information was lost. And the elemental planes started bleeding with this plane and—oh, Vex is falling asleep.
Keyleth gives a history lesson[8]

The Ashari are, for the most part, insular, living in remote areas and only occasionally interacting with the outside world or even each other.[9][10] Their tribes are made up of a diversity of races; in Tal'Dorei, genasi are most often found among the Ashari rather than common society.[11]

In their role as guardians of the Elemental Planes portals, the Ashari have developed deep connections to their respective elements that influence each Ashari's culture. Their leaders are usually skilled in druidic or other nature magics, but their societies include a variety of professions and classes aside from druids.[5]

Not all Ashari necessarily follow or worship deities.[2] Some have a more animistic faith, revering the elements themselves, and some, like Keyleth at the beginning of her journey, are mistrustful of or disinterested in the gods.[2][12] Some Ashari worship Melora, but they take caution with anyone who worships a non-nature-aligned deity—especially Erathis, despite her relationship with Melora.[1] The Ashari in Zephrah often favor Melora, those in Pyrah favor Pelor, those in Vesrah favor Sehanine, and those in Terrah favor Moradin.[2]

The Ashari are mistrustful of the dwarves of Kraghammer, who constantly disregard their warnings about reckless mining and whose arrogance during the last eruption of the Terrah rift (before 812 PD) led to earthquakes and the collapse of an entire mountain.[1]

The Ashari greet each other with the word "Kaitiakè" (meaning respect, guardian, keeper) as a sort of salute.[13]


Once in every generation, in each of the four tribes, a member is chosen to set out on an Aramenté,[14][15] or "Noble Odyssey". During this journey, this Ashari member seeks out each of the other tribes and ventures through the portals they guard. Upon completion of this journey, the empowered Ashari member's lifespan increases significantly[16][17] and becomes the elemental master of their respective tribe, and the elder retires.[18] The person chosen for an Aramenté is usually—but not necessarily—a druid or nature cleric.[5]


Air Ashari

Fan art of Vilya reuniting with Keyleth at Zephrah, by Toby Sharp.[art 2]

The Air Ashari guard the portal to the Elemental Plane of Air in Zephrah and watch over the Frostweald. The title given to the headmaster of the Air Ashari is "Voice of the Tempest."[19][2]

This tribe lacked a headmaster for some years. Keyleth's mother, Vilya, was set to become headmaster and had embarked on her Aramenté, but never returned. Korrin, Keyleth's father, served as acting leader of the Air Ashari in the interim.[1][20]

After years passed with no word from Vilya, Keyleth finally set off on her own Aramenté. She would eventually complete the task that her mother could not, earning the title of "Voice of the Tempest."[21] Keyleth returned to Zephrah and took her place as headmaster there.[22]

Despite limited interaction with the outside world and with the other Ashari, Korrin led a contingent to aid the Fire Ashari in re-sealing the rift created by Thordak's escape.[23] He also led a military force of Air Ashari providing air support to Fort Daxio's forces during the siege of Emon. [24][25]

Earth Ashari

Official art of Terrah, by Kent Davis.[art 3]

Terrah is the home of the Earth Ashari[26] and of the portal to the Elemental Plane of Earth. They are led by Headmaster Pa'tice, the Heart of the Mountain.[1]

The Earth Ashari were the first tribe that Keyleth visited on her Aramenté.[27] She performed a task for them in the Earth Plane[28] but was not fully successful.[29] One of the aspects of the task involved the consumption of oloore root tea, which initiates a vision quest for the drinker.[30]

Fire Ashari

The Fire Ashari live in Pyrah and guard the portal to the Elemental Plane of Fire. When Vox Machina encountered them, they were led by Headmaster Cerkonos, the Flamespeaker.[31]

Keyleth, along with the rest of Vox Machina, visited the Fire Ashari as part of her Aramenté in 810 PD.[32] There, they journeyed through the portal to complete a task in the Fire Plane. On completion, Keyleth was given a spark stone by Cerkonos as a token of her success.[33]

After Vox Machina left, the Fire Ashari were devastated by the ancient red dragon, Thordak, on his escape from the Fire Plane into the Material Plane.[34] Many members of their tribe were killed, and Cerkonos lost an arm.[35] As elementals and other creatures from the Fire Plane began escaping through the rift that Thordak left open, Vox Machina, along with Gern Blanston and a contingent from the Air Ashari, helped the Fire Ashari to re-seal the rift.[36]

Lorkathar in Flamereach Grove, by Bryan Syme.[art 4]

The elite elementalists of the Pyrah are called firetamers. A half-orc named Lorkathar leads a group of firetamers and other elemental specialists at the makeshift Flamereach Outpost on the outskirts of Emon; there they watch over the Scar of the Cinder King, which had not been fully healed as of 842 PD.[37][38] After a period of the rift being relatively well-controlled, there was a flare-up in late 842 PD; several firetamers were killed in a coordinated attack,[39] and a short time later a massive, ashen plateau suddenly rose near Flamereach Outpost.[40]

Water Ashari

Fan art of Keyleth outside Vesrah, by Lap Pun Cheung.[art 5]

The Water Ashari live in Vesrah,[41] where they guard the portal to the Elemental Plane of Water. They are led by Headmaster Uvenda, the Heart of the Tides.[42]

Some of the Ashari of Vesrah are waveriders, who patrol the seas and rescue sailors from storms, monsters, and pirates. Waveriders can communicate with aquatic animals and plants, and can wildshape into a giant octopus or hunter shark.[43]

Visiting the Water Ashari was the third and final task of Keyleth's Aramenté. There, she journeyed with Vox Machina into the Water Plane to collect lodestones from a kraken, nearly losing several members of the party in the process.[44] Upon their return, Uvenda confessed that perhaps the task had become too dangerous and agreed to reconsider it for the future. Keyleth was then granted the 9th-level spell Shapechange by Uvenda in celebration of her success.[45]


During the Age of Arcanum, the Ashari were known as the Gau Drashari. At this time, many of heir members (and their leader) were Earth Genasi,[46] who negotiated a deal with the wizards of living around the sacred site of Mount Ygora to take the top of the mountain and travel the world, in exchange for a portion of magical energy collected during their travels being returned to the mountain site every seven years. The Drashari placed the Tree of Names within the city as part of the agreement, and later added the Arboreal Calix as a layer of protection for the tree.[47]


  • In the non-canon "Trinket's Honey Heist" (Sx27), the Fire Ashari have a cultural dance troupe that performs at the Hazel Festival in Westruun in 813 PD. The troupe includes fire breathers and fire spinners doing fire poi.[48]
  • Although the people of Zephrah commonly wear blue clothing, two of the player characters hailing from this city, Keyleth and Orym, wear mostly green and/or orange in their official art.


  1. 1.0 1.1 1.2 1.3 1.4 See Critical Role: Tal'Dorei Campaign Setting, p. 31.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 See Tal'Dorei Campaign Setting Reborn, p. 49.
  3. 3.0 3.1 See Critical Role: Tal'Dorei Campaign Setting, p. 30.
  4. See "Aramente to Pyrah" (1x22) at 1:17:27.  Keyleth claims that the Ashari as they are today were formed 900-1000 years before the present time, 810 PD.
  5. 5.0 5.1 5.2 Matthew Mercer clarified on Twitter that non-druid classes exist in the Ashari and the leaders are not always druids.
  6. See "Blood and Shadow" (E3x03) at 5:17:19.
  7. See "Aramente to Pyrah" (1x22) at 1:17:27.
  8. See "Aramente to Pyrah" (1x22) at 1:17:27.
  9. See Critical Role: Tal'Dorei Campaign Setting, pp. 30–31. "[T]he isolated nature of each tribe [...] much of life within the Ashari is hidden from outsiders’ prying eyes. [...] They’ve come to understand the necessity of good relations with nearby cities, so occasionally members will visit and trade with towns and people near their guarded fane."
  10. See "Daring Days" (1x86) from 3:12:55 through 3:17:06.  Keyleth says the Vesrah are insular. Pa'tice, headmaster of the Earth Ashari, says he hasn't attended anything with the Water Ashari in a long time.
  11. See Critical Role: Tal'Dorei Campaign Setting, p. 28.
  12. Marisha Ray mentioned Keyleth's people's relationship with Melora and how she is less religious than other members of the Ashari in this tweet.
  13. Marisha Ray explained the meaning of "Kaitiakè" on Twitter.
  14. Marisha Ray spelled Aramenté with an accented "e" (source).
  15. In the Tal'Dorei Campaign Setting it is spelled without an accent mark. See Critical Role: Tal'Dorei Campaign Setting, pp. 30–31.
  16. See "Those Who Walk Away" (1x45) at 1:14:07.
  17. See "Hope" (1x56) at 3:07:49.
  18. See Critical Role: Tal'Dorei Campaign Setting, pp. 30–31.
  19. See "Onward to Vesrah" (1x87) at 3:30:47.
  20. See "Voice of the Tempest" (1x90) at 3:35:15.
  21. See "Voice of the Tempest" (1x90) from 3:34:27 through 3:51:12.
  22. See "The Chapter Closes" (1x115) at 4:10:19.
  23. See "Cindergrove Revisited" (1x46) at 9:55.
  24. See "The Siege of Emon" (1x78) from 1:46:25 through 1:52:29.
  25. See "The Siege of Emon" (1x78) at 3:51:46.
  26. Name of the Earth Ashari's home provided by Marisha Ray on Twitter.
  27. See "Aramente to Pyrah" (1x22) at 2:51:55.
  28. See "Aramente to Pyrah" (1x22) at 2:56:00.
  30. See "Aramente to Pyrah" (1x22) at 2:55:54.
  31. See "Aramente to Pyrah" (1x22) at 2:47:29.
  32. See "Aramente to Pyrah" (1x22) at 2:51:35.
  33. See "Aramente to Pyrah" (1x22) at 4:14:45.
  34. See "Desperate Measures" (1x40) at 2:52:24.
  35. See "Those Who Walk Away" (1x45) at 2:47:26.
  36. See "Cindergrove Revisited" (1x46) at 3:07:11.
  37. See Critical Role: Tal'Dorei Campaign Setting, pp. 127–128. See also pp. 95–96.
  38. "What You Need to Know Before Watching Exandria Unlimited" at
  39. See "The Oh No Plateau" (E1x02) at 1:58:48.
  40. See "The Oh No Plateau" (E1x02) at 2:16:38.
  41. See "Aramente to Pyrah" (1x22) at 4:18:38.
  42. See "Daring Days" (1x86) at 3:13:49.
  43. See Tal'Dorei Campaign Setting Reborn, p. 228.
  44. See "Curious Tides" (1x89) at 0:14:44.  Matt summarizes the difficult battle in the previous episode.
  45. See "Curious Tides" (1x89) at 2:05:49.
  46. See "Blood and Shadow" (E3x03) at 4:52:09.
  47. See "Blood and Shadow" (E3x03) at 5:13:03.
  48. See "Trinket's Honey Heist" (Sx27) at 52:32.


  1. Official art of symbol of the Ashari, by Conceptopolis from Critical Role: Tal'Dorei Campaign Setting, p. 30. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Fan art of Vilya reuniting with Keyleth at Zephrah, by Toby Sharp (source). Used with permission.
  3. Official art of Terrah, by Kent Davis (source). Used with permission.
  4. Lorkathar in Flamereach Grove, by Bryan Syme (source). Used with permission.
  5. Fan art of Keyleth outside Vesrah, by Lap Pun Cheung (source). Used with permission.