Critical Role Wiki

This wiki contains spoilers for all stories of Critical Role. This includes the story for unaired episodes of The Legend of Vox Machina, as it's based on the first campaign of Critical Role from 2015-2017.

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Critical Role Wiki

The Arms of the Betrayers are ancient and powerful sentient weapons created by eight of the Betrayer Gods before the Calamity. Each artifact was created using the bound lifeforce of a greater fiend and was given to a champion of Ghor Dranas. The weapons became scattered across Wildemount after the Calamity, and many have never been found since.[2]

Similar to the Vestiges of Divergence, the Arms of the Betrayers grow in power with their wielder,[3] and the fiend bound within desires to be used in battle, all the while offering advice and wisdom. An Arm begins in a dormant state offering only a fraction of its abilities. As the wielder becomes more powerful, so too does the Arm, unlocking the powers of its awakened state. Once the full powers of the Arm are brought to the fore, it reaches its exalted state. Whenever the wielder of one of the Arms of the Betrayers dies, however, the weapon disappears and reappears somewhere else, seeking to be wielded by someone more worthy.[2]

The power of the Arms of the Betrayers has inspired cults to worship them in their own right, and they are capable of granting powers to their worshippers as a lesser idol.[2]

Known Arms

Eight of the Betrayer Gods each created one of the known Arms of the Betrayers.[2] Vecna does not have an Arm associated with him, as he was not a god when the Arms were created.

Destroying an Arm

As with all true artifacts, the Arms of the Betrayers are impervious to most means of destruction. Each of the Arms has a unique but unknown method of destruction. When one of the Arms of the Betrayers is destroyed, the fiend bound within the weapon returns to its home plane.[4] The Explorer's Guide to Wildemount provides a table to determine how Arms of the Betrayers may be destroyed within a campaign:[5]

  • Bathed in the ichor of an archdevil or demon lord.
  • A ritual performed by a coven of twelve night hags performed on the plane of Gehenna.
  • Melted in the forgotten forge in Xhorhas where the Arm was made.
  • Destroyed by the breath of an ancient red dragon.
  • Devoured by Uk'otoa.
  • Thrust into a Luxon beacon, destroying the Arm and the beacon alike.
  • Destroyed by a blow from another Arm of the Betrayers.
  • Burning the remains of the first champion to wield the weapon.

References

Art:

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