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The '''Amber Road''', also known as the '''Golden Road'''{{ep ref|ep=9x05|10:15}}, is a road that leads through [[Wildemount]], featured in [[Campaign 2]].
+
The '''Amber Road''', also known as the '''Golden Road'''{{ep ref|ep=2x05|0:10:15}}, is a road that leads through [[Wildemount]], from the [[Wuyun Gates]] to [[Rexxentrum]].<ref name="Location Amber Road">As shown on the [https://vignette.wikia.nocookie.net/criticalrole/images/6/6a/Dwendalian_Empire.jpg/revision/latest?cb=20180202063300 official map] of [[Wildemount]] from [[Deven Rue]].</ref>
  +
[[File:The road to Zadash - Gina Garavalia.jpg|right|375px|thumb|{{art caption|subject=the road to Zadash|artist=Gina Garavalia|source=https://twitter.com/GinaGaravalia/status/1177253902212902912}}]]
 
 
== '''Description''' ==
 
== '''Description''' ==
  +
=== ''' Wuyun Gates to Trostenwald''' ===
  +
By horse the travel between the places takes four days of travel.{{ep ref|ep=2x32|1:52:18}} Beside the road there were good hidden areas where someone could overnight without an issues. On the southern part of the road the mountain ranges could be seen joining together in to a ravine.{{ep ref|ep=2x32|1:54:01}}
  +
 
=== '''Trostenwald to Alfield''' ===
 
=== '''Trostenwald to Alfield''' ===
The Amber Road connects [[Trostenwald]] to [[Zadash]], approximately two hundred miles northward.  Along the way, it passes through [[Alfield]], a city slightly smaller than Trostenwald.  This section of the road is a well-packed, ten-foot-wide, dirt roadway.  It is too narrow for two carts to travel abreast along it.{{ep ref|ep=9x05|20:21|20:27}}  By foot, the trip from Trostenwald to Alfield could be completed in two full days of travel at a quick pace.{{ep ref|ep=9x05|36:58|37:13}}
+
A 60 mile stretch of the Amber Road connects [[Trostenwald]] to [[Alfield]]. This section of the road is a well-packed, ten-foot-wide, dirt roadway. It is too narrow for two carts to travel abreast along it.{{ep ref|ep=2x05|0:20:21|0:20:27}} By foot, the trip from Trostenwald to Alfield could be completed in two full days of travel at a quick pace.{{ep ref|ep=2x05|0:36:58|0:37:13}} [[File:Empire_Roadmap.png|thumb|300px|A Road Map of the Empire ]]
   
  +
The central portion of the Marrow Valley along the road is filled with rolling hills with high grasses, wheats, grains, wild weeds, and bright, white wildflowers.{{ep ref|ep=2x05|0:16:07|0:16:24}}{{ep ref|ep=2x05|0:30:03}} Tree clusters and small wooded areas dotted the landscape, 300 to 600 feet from the road.{{ep ref|ep=2x05|0:34:41|0:34:59}} Along the road are groups of thick, muscular, large-horned, quadrupedal, buffalo-like creatures roaming the grasslands.
== '''Environment''' ==
 
=== '''Flora''' ===
 
When the [[Main Characters#Campaign 2|Campaign 2 adventuring party]] journeyed from Trostenwald to Alfield, the central portion of the [[Marrow Valley]] along the Amber Road was filled with rolling hills covered in high grasses, wheats, grains, wild weeds, and bright, white wildflowers.{{ep ref|ep=9x05|16:07|16:24}}{{ep ref|ep=9x05|30:03}}  Three hundred to six hundred feet from the road, tree clusters and small wooded areas dotted the landscape.{{ep ref|ep=9x05|34:41|34:59}}
 
   
  +
There are clusters of natural stones along the road. [[Caduceus]] noticed something that didn't look right about one cluster of stones 80 to 100 feet off the road, consisting of one larger central stone with two laying against it.{{ep ref|ep=2x32|57:13}} In a very small space in between them was a leather pouch, presumably being used as a drop spot.{{ep ref|ep=2x32|1:02:27}}
=== '''Fauna''' ===
 
In {{ep|9x05}}, the party saw the forms of three thick, muscular, large-horned, quadrupedal, buffalo-like creatures roaming the grasslands.{{ep ref|ep=9x05|41:43|42:07}}  Easily spooked, these [[valley aurochs]] fled when one of the party members stepped on a field frog, which then croaked loudly.  [[Fjord]] had not seen this type of creature near the port towns.{{ep ref|ep=9x05|47:12|47:25}}
 
   
== '''Travelers''' ==
+
=== '''Alfield to Zadash''' ===
  +
From Alfield the Amber Road heads northward for 70 miles{{ep ref|ep=2x08|cite=needed}} to [[Zadash]] deep into the [[Marrow Valley]]. Passing through the high grass fields, of the rolling hills. By horse, the trip from Alfield to Zadash can be completed in two and a half days of travel at a normal pace.{{ep ref|ep=2x08|cite=needed}}
The Campaign 2 adventuring party left Trostenwald after resolving troubles with the local law officials.  The party set out on the 200-mile journey on the Amber Road toward Zadash with a small carnival cart and a single horse.  They discussed the safety of the road, both in the context of robbing other travelers and of being robbed themselves.{{ep ref|ep=9x05|24:58|27:00}}  They took caution against bandits and slept in shifts.{{ep ref|ep=9x05|37:15|37:32}}{{ep ref|ep=9x05|38:00|38:30}}
 
   
  +
Beside the road there is a small clearing that was a handful of rocks that are partially lodged into the ground that have been overgrown with moss and grass. There is a small opening where there are remains of charcoal.{{ep ref|ep=2x08|cite=needed}}
After traveling approximately fifty miles on the Amber Road, [[the Mighty Nein]] passed a southbound trade caravan of six heavy wagons, each being pulled by a trio of horses.  These covered wagons were varied in their sizes and contents, carrying tall bundles.  At the front of each of the wagons with the reins was a figure in long robes, an ornate silk mantle, and a thick scarf tossed over the shoulder obscuring part of the face.  The three rear wagons were taller and carried the traveling families with goods.  The last cart contained a pair of children, an older girl and her brother, both of whom seemed younger than ten years of age.  The boy had tangled, black hair that poofed outward, deep brown skin, and bright, blue eyes; he was captivated by [[Mollymauk Tealeaf]]'s passing sword tricks.  Hailing from the [[Wildemount#Menagerie Coast|Menagerie Coast]], the trade caravan was making its way back to [[Port Zuun]]{{spelling}} by way of [[Nicodranas]].  The caravan had stopped briefly in Zadash to sell wares and purchase goods to take back home.{{ep ref|ep=9x05|15:58|24:46}}
 
   
  +
Further up the road 10 feet off the eastern side of the road, there is a 60 feet crucible dip in the ground that looks like an area where the earth has sunk. In the center, there is another well-used stop along the way with some discarded, empty scraps of sack and a couple of small stone rings where fires can be set.{{ep ref|ep=2x08|cite=needed}}
Resting for the evening they continued on for the second day of travel towards [[Alfield]] . Nearing the end of this second day they noticed from a distance the city being attacked.
 
   
  +
'''Graveyard'''
After finishing their business in Alfield they Traveled northward from to Zadash. On the first day of this journey the Mighty Nein passed
 
  +
On the west side of the road between Alfield to Zadash is a neglected gravesite 300 feet of the road. There are around 200 various overgrown basic stone grave markers in different states of disrepair and erosion. These graves belong to a regiment of the Julous Dominion that had fought some time near the end of the conflict and eventual loss to the Dwendalian Empire some two centuries ago.{{ep ref|ep=2x08|cite=needed}}
  +
  +
=== '''Zadash to Rexxentrum''' ===
  +
From Zadash the Amber Road continues northwards to [[Rexxentrum]] trough the [[Eglin Quarry]].<ref name="Location Amber Road" /> Heading north the road hits the intersection between the Amber Road and the [[Bromkiln Byway]].{{ep ref|ep=2x19|1:17:25}}
  +
 
=='''History'''==
 
==='''{{ep|2x05}}'''===
 
The [[Mighty Nein]] left Trostenwald and set out on the 200-mile journey on the Amber Road toward Zadash with a small carnival cart and a single horse. They discussed the safety of the road, both in the context of robbing other travelers and of being robbed themselves.{{ep ref|ep=2x05|0:24:58|0:27:00}} They took caution against bandits and slept in shifts.{{ep ref|ep=2x05|0:37:15|0:37:32}}{{ep ref|ep=2x05|0:38:00|0:38:30}}
  +
 
After traveling approximately fifty miles on the Amber Road, [[the Mighty Nein]] passed six heavy wagons southbound trade caravans. The covered wagons varied in sizes and contents, carrying tall bundles. Each wagon had a figure holding the robs. They had long robes, an ornate silk mantle, and a thick scarf tossed over the shoulder obscuring part of the face. The three rear wagons were taller and carried families with goods. The last cart contained, an girl and her younger brother, both younger than ten years. They were hailing from the [[Wildemount#Menagerie Coast|Menagerie Coast]], making its way back to [[Port Zoon]] by way of [[Nicodranas]]. The caravan had stopped briefly in Zadash to sell wares and purchase goods to take back home.{{ep ref|ep=2x05|0:15:58|0:24:46}}. The boy was captivated by [[Mollymauk Tealeaf]]'s passing sword tricks.
  +
  +
After several hours of travel, they took a break on the side of the road. Caleb used Frumpkin to scout ahead while [[Beau]] and [[Jester]] climb a tree. They didn't see anything and continued on their way until sky went dark.
  +
  +
The group made camp that evening about halfway to Alfield and set up watch for the night. During the second watch, [[Caleb]] sees mysterious creatures in the distance and wakes up [[Nott]]. Nott, sneaking ahead to investigate, and tells Caleb that they are [[valley aurochs|buffalo]]. The party expresses some interest in capturing the buffalo’s, but the creatures easily spooked, they fled when someone stepped on a loudly croaking field frog. Losing interest, the party then went back to sleep. As night is falling, the party embark on their second day of travel. They come within sight of the village of Alfield in the distance and decide to push through until they reach it.
  +
 
==='''{{ep|2x08}}'''===
  +
The Mighty Nein take the Amber Road for their journey from Alfield to Zadash. The first day's travel on the road is uneventful, and the party spend a night camping on the side of the road.
  +
  +
On the second day, they pass a cart with three well-dressed individuals that looked miserable sat in the back on these seats, while a single coachman drove the wagon southward along the road. Their cargo within seemed to be made up of only personal bags.
  +
  +
During the night, they were ambushed by a group of nine human bandits of various sizes. These bandits wanted to take all of their valuables and their cart. The party attempted to push back against this ambush, through use of the ''friends'' spell, by stating it was heading to get medical help all having extreme cases of syphilis. The Bandits agreed to leave them unspoiled, though the spell ended and a short melee. When their leader, [[Trevor]] was incinerated into ash, the fight ended when the bandits in confused shock and fear called for a cease-fire.
  +
  +
Forced to disrobe most looked like dirty poor brigands, some missing teeth and generally looking like they haven’t had a bath in days. Of these a scraggly red head that was around 20 or 21 years old, named [[Zenny]], became the new de-facto leader out of two contenders when the group forced them to choose one leader by playing a game of Bolder-Parchment-Sheers.
  +
  +
Molly uses ''Charm Person'' to convince the remaining bandits to lay down their arms and strive for a more honest way of life. He gives them each a gold piece, and the reformed bandits leave for [[Felderwin]]. Jester heals Caleb. Meanwhile, a way over a hill the bandits had nine horses waiting. Five of the meekest of these Nott showed away and took the rest of herself. Mollymauk collected their weapons, of these low-quality weapons there were two heavy crossbows, two light crossbows, two hand crossbows, 43 bolts, six shortswords, and two daggers.
  +
  +
On the third day of travel on the way to Zadash the party fond a neglected gravesite. There appeared to be no sources of magic or undeath in the area. Cleaning off some of the gravestones a few names were revealed.
  +
*Baygence{{spelling}}
  +
*Averyn{{spelling}}
  +
*Imore{{spelling}}
  +
  +
  +
Found among the graves was a rusted helmet of iron make. The faint marking on this helmet reveal that these graves belonged to a regiment of the [[Julous Dominion]] that had fought some time near the end of the conflict and eventual loss to the [[Dwendalian Empire]] some two centuries past.
  +
  +
==='''{{ep|2x19}}'''===
  +
The Mighty Nein takes the Amber Road further north. At the crossing of the Bromkiln Byway, the party takes the eastern road to [[Berleben]].
  +
  +
==='''{{ep|2x32}}'''===
  +
The Mighty Nein traveled from [[Zadash]] to the [[Wuyun Gates]] on the Amber Road with their newly acquired cart. Stopping at [[Alfield]] for the day and continuing on the road towards [[Trostenwald]], they discovered a drop spot inside an unnatural rock formation. Inside was a leather sack with 500 golds' worth of cut emeralds and rubies.{{ep ref|ep=2x32|1:08:14}} When they continued further down the road, they passed an individual heading the way they had come. The person's face was mostly covered by a dark red or purple bit of cloth, like a face mask. He wore a hood that was up but slipping back to reveal tousled black hair with a little bit of salt and pepper on the sides, a large cloak, and a cloth mantle. He was darkly dressed, like a highwayman trying to get somewhere quickly, whether it be with a delivery or trying to meet up with somebody. He glanced out the side of his eye at the two in the cart and then raced off, not slowing or stopping.
  +
  +
Stopping at Trostenwald for the night, they continued on the road towards the Wuyun Gates. On day two of their travel they saw a small group of merchants making their way northward with a chain of twelve oxen with giant horns. On day four, they arrived at the Wuyun Gates and passed through.
   
 
== '''Trivia''' ==
 
== '''Trivia''' ==
* [[Matthew Mercer]] referred to the Amber Road as the "Golden Road" in the recap at the beginning of {{ep|The Open Road}}.{{ep ref|ep=9x05|10:15}}  Since this is the only time the northward road was referred to as the Golden Road, this article assumes that the official name is the "Amber Road" and the "Golden Road" is a nickname.
+
* [[Matthew Mercer]] referred to the Amber Road as the "Golden Road" in the recap at the beginning of {{ep|2x05}}.{{ep ref|ep=2x05|0:10:15}} Since this is the only time the northward road was referred to as the Golden Road, this article assumes that the official name is the "Amber Road" and that the "Golden Road" is a nickname.
  +
* "Amber Road" is a name of a real-life ancient (at least 16th century BC) European-African trade route that stretched from the Baltic Sea in the north to the Mediterranean in the south.
   
 
== '''References''' ==
 
== '''References''' ==
{{reflist}}
+
{{Reflist}}
  +
  +
'''Art:'''
  +
  +
{{Reflist|group="art"}}
 
[[Category:Wildemount]]
 
[[Category:Wildemount]]
 
[[Category:Roads]]
 
[[Category:Roads]]
  +
[[Category:Places]]

Revision as of 20:32, 5 July 2020

The Amber Road, also known as the Golden Road[1], is a road that leads through Wildemount, from the Wuyun Gates to Rexxentrum.[2]

The road to Zadash - Gina Garavalia

Fan art of the road to Zadash, by Gina Garavalia.[art 1]

Description

Wuyun Gates to Trostenwald

By horse the travel between the places takes four days of travel.[3] Beside the road there were good hidden areas where someone could overnight without an issues. On the southern part of the road the mountain ranges could be seen joining together in to a ravine.[4]

Trostenwald to Alfield

A 60 mile stretch of the Amber Road connects Trostenwald to Alfield. This section of the road is a well-packed, ten-foot-wide, dirt roadway. It is too narrow for two carts to travel abreast along it.[5] By foot, the trip from Trostenwald to Alfield could be completed in two full days of travel at a quick pace.[6]

Empire Roadmap

A Road Map of the Empire

The central portion of the Marrow Valley along the road is filled with rolling hills with high grasses, wheats, grains, wild weeds, and bright, white wildflowers.[7][8] Tree clusters and small wooded areas dotted the landscape, 300 to 600 feet from the road.[9] Along the road are groups of thick, muscular, large-horned, quadrupedal, buffalo-like creatures roaming the grasslands.

There are clusters of natural stones along the road. Caduceus noticed something that didn't look right about one cluster of stones 80 to 100 feet off the road, consisting of one larger central stone with two laying against it.[10] In a very small space in between them was a leather pouch, presumably being used as a drop spot.[11]

Alfield to Zadash

From Alfield the Amber Road heads northward for 70 miles[12] to Zadash deep into the Marrow Valley. Passing through the high grass fields, of the rolling hills. By horse, the trip from Alfield to Zadash can be completed in two and a half days of travel at a normal pace.[13]

Beside the road there is a small clearing that was a handful of rocks that are partially lodged into the ground that have been overgrown with moss and grass. There is a small opening where there are remains of charcoal.[14]

Further up the road 10 feet off the eastern side of the road, there is a 60 feet crucible dip in the ground that looks like an area where the earth has sunk. In the center, there is another well-used stop along the way with some discarded, empty scraps of sack and a couple of small stone rings where fires can be set.[15]

Graveyard On the west side of the road between Alfield to Zadash is a neglected gravesite 300 feet of the road. There are around 200 various overgrown basic stone grave markers in different states of disrepair and erosion. These graves belong to a regiment of the Julous Dominion that had fought some time near the end of the conflict and eventual loss to the Dwendalian Empire some two centuries ago.[16]

Zadash to Rexxentrum

From Zadash the Amber Road continues northwards to Rexxentrum trough the Eglin Quarry.[2] Heading north the road hits the intersection between the Amber Road and the Bromkiln Byway.[17]

History

"The Open Road" (2x05)

The Mighty Nein left Trostenwald and set out on the 200-mile journey on the Amber Road toward Zadash with a small carnival cart and a single horse. They discussed the safety of the road, both in the context of robbing other travelers and of being robbed themselves.[18] They took caution against bandits and slept in shifts.[19][20]

After traveling approximately fifty miles on the Amber Road, the Mighty Nein passed six heavy wagons southbound trade caravans. The covered wagons varied in sizes and contents, carrying tall bundles. Each wagon had a figure holding the robs. They had long robes, an ornate silk mantle, and a thick scarf tossed over the shoulder obscuring part of the face. The three rear wagons were taller and carried families with goods. The last cart contained, an girl and her younger brother, both younger than ten years. They were hailing from the Menagerie Coast, making its way back to Port Zoon by way of Nicodranas. The caravan had stopped briefly in Zadash to sell wares and purchase goods to take back home.[21]. The boy was captivated by Mollymauk Tealeaf's passing sword tricks.

After several hours of travel, they took a break on the side of the road. Caleb used Frumpkin to scout ahead while Beau and Jester climb a tree. They didn't see anything and continued on their way until sky went dark.

The group made camp that evening about halfway to Alfield and set up watch for the night. During the second watch, Caleb sees mysterious creatures in the distance and wakes up Nott. Nott, sneaking ahead to investigate, and tells Caleb that they are buffalo. The party expresses some interest in capturing the buffalo’s, but the creatures easily spooked, they fled when someone stepped on a loudly croaking field frog. Losing interest, the party then went back to sleep. As night is falling, the party embark on their second day of travel. They come within sight of the village of Alfield in the distance and decide to push through until they reach it.

"The Gates of Zadash" (2x08)

The Mighty Nein take the Amber Road for their journey from Alfield to Zadash. The first day's travel on the road is uneventful, and the party spend a night camping on the side of the road.

On the second day, they pass a cart with three well-dressed individuals that looked miserable sat in the back on these seats, while a single coachman drove the wagon southward along the road. Their cargo within seemed to be made up of only personal bags.

During the night, they were ambushed by a group of nine human bandits of various sizes. These bandits wanted to take all of their valuables and their cart. The party attempted to push back against this ambush, through use of the friends spell, by stating it was heading to get medical help all having extreme cases of syphilis. The Bandits agreed to leave them unspoiled, though the spell ended and a short melee. When their leader, Trevor was incinerated into ash, the fight ended when the bandits in confused shock and fear called for a cease-fire.

Forced to disrobe most looked like dirty poor brigands, some missing teeth and generally looking like they haven’t had a bath in days. Of these a scraggly red head that was around 20 or 21 years old, named Zenny, became the new de-facto leader out of two contenders when the group forced them to choose one leader by playing a game of Bolder-Parchment-Sheers.

Molly uses Charm Person to convince the remaining bandits to lay down their arms and strive for a more honest way of life. He gives them each a gold piece, and the reformed bandits leave for Felderwin. Jester heals Caleb. Meanwhile, a way over a hill the bandits had nine horses waiting. Five of the meekest of these Nott showed away and took the rest of herself. Mollymauk collected their weapons, of these low-quality weapons there were two heavy crossbows, two light crossbows, two hand crossbows, 43 bolts, six shortswords, and two daggers.

On the third day of travel on the way to Zadash the party fond a neglected gravesite. There appeared to be no sources of magic or undeath in the area. Cleaning off some of the gravestones a few names were revealed.

  • Baygence[spelling?]
  • Averyn[spelling?]
  • Imore[spelling?]


Found among the graves was a rusted helmet of iron make. The faint marking on this helmet reveal that these graves belonged to a regiment of the Julous Dominion that had fought some time near the end of the conflict and eventual loss to the Dwendalian Empire some two centuries past.

"The Gentleman's Path" (2x19)

The Mighty Nein takes the Amber Road further north. At the crossing of the Bromkiln Byway, the party takes the eastern road to Berleben.

"Beyond the Boundaries" (2x32)

The Mighty Nein traveled from Zadash to the Wuyun Gates on the Amber Road with their newly acquired cart. Stopping at Alfield for the day and continuing on the road towards Trostenwald, they discovered a drop spot inside an unnatural rock formation. Inside was a leather sack with 500 golds' worth of cut emeralds and rubies.[22] When they continued further down the road, they passed an individual heading the way they had come. The person's face was mostly covered by a dark red or purple bit of cloth, like a face mask. He wore a hood that was up but slipping back to reveal tousled black hair with a little bit of salt and pepper on the sides, a large cloak, and a cloth mantle. He was darkly dressed, like a highwayman trying to get somewhere quickly, whether it be with a delivery or trying to meet up with somebody. He glanced out the side of his eye at the two in the cart and then raced off, not slowing or stopping.

Stopping at Trostenwald for the night, they continued on the road towards the Wuyun Gates. On day two of their travel they saw a small group of merchants making their way northward with a chain of twelve oxen with giant horns. On day four, they arrived at the Wuyun Gates and passed through.

Trivia

  • Matthew Mercer referred to the Amber Road as the "Golden Road" in the recap at the beginning of "The Open Road" (2x05).[23] Since this is the only time the northward road was referred to as the Golden Road, this article assumes that the official name is the "Amber Road" and that the "Golden Road" is a nickname.
  • "Amber Road" is a name of a real-life ancient (at least 16th century BC) European-African trade route that stretched from the Baltic Sea in the north to the Mediterranean in the south.

References

  1. See "The Open Road" (2x05) at 0:10:15.
  2. 2.0 2.1 As shown on the official map of Wildemount from Deven Rue.
  3. See "Beyond the Boundaries" (2x32) at 1:52:18.
  4. See "Beyond the Boundaries" (2x32) at 1:54:01.
  5. See "The Open Road" (2x05) from 0:20:21 through 0:20:27.
  6. See "The Open Road" (2x05) from 0:36:58 through 0:37:13.
  7. See "The Open Road" (2x05) from 0:16:07 through 0:16:24.
  8. See "The Open Road" (2x05) at 0:30:03.
  9. See "The Open Road" (2x05) from 0:34:41 through 0:34:59.
  10. See "Beyond the Boundaries" (2x32) at 57:13.
  11. See "Beyond the Boundaries" (2x32) at 1:02:27.
  12. See "The Gates of Zadash" (2x08).[citation needed]
  13. See "The Gates of Zadash" (2x08).[citation needed]
  14. See "The Gates of Zadash" (2x08).[citation needed]
  15. See "The Gates of Zadash" (2x08).[citation needed]
  16. See "The Gates of Zadash" (2x08).[citation needed]
  17. See "The Gentleman's Path" (2x19) at 1:17:25.
  18. See "The Open Road" (2x05) from 0:24:58 through 0:27:00.
  19. See "The Open Road" (2x05) from 0:37:15 through 0:37:32.
  20. See "The Open Road" (2x05) from 0:38:00 through 0:38:30.
  21. See "The Open Road" (2x05) from 0:15:58 through 0:24:46.
  22. See "Beyond the Boundaries" (2x32) at 1:08:14.
  23. See "The Open Road" (2x05) at 0:10:15.

Art:

  1. Fan art of the road to Zadash, by Gina Garavalia (source). Used with permission.