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Allip-5e

Allip, from D&D: Morkenkainen's Tome of Foes, page 116.[art 1]

Allips were undead creatures. They were created when someone learned knowledge that a powerful being protected.

Appearance

Allips were warped, spectral versions of their living selves. Their lower body trailed into a dark fog instead of legs.[1]

Abilities

  • Damage Resistances:[2] Nonmagical physical weapon[3], or fire[4] damage.
  • Damage Vulnerabilities:[5]radiant damage.
  • Senses: Darkvision
  • Incorporeal Movement: Able to fly and shift trough walls.[6][7] which can cause damage[8]
  • Attacks:
    • Maddening Touch:[9] Melee spell attack that deals psychic damage.
  • Whispers of Madness:[10] Allip chooses 3 creatures and deals psychic damage.
  • Howling Babble:[11] Every creature within 30 feet has to make a saving throw or take psychic damage and be stunned.

Known Allips

The Mighty Nein encountered an allip version of Siff Duthar in his Abandoned Research Facility.[12]

References

  1. See D&D: Mordenkainen's Tome of Foes, 5th ed., p. 116.
  2. See 10x04 at 0:24:58.
  3. See 10x04 from 0:36:04 through 35:27.
  4. See 10x04 from 0:37:04 through 0:37:45.
  5. See 10x04 at 0:24:58.  Holy water caused Siff to ignite in radiant flames
  6. See 10x04 at 0:26:30.
  7. See 10x03 at 3:36:37.  Siff could become ethereal and shift through walls.
  8. See 10x04 at 0:58:45.  Siff stayed within object over a period of time caused it to take force damage.
  9. See 10x04 at 0:24:58.
  10. See 10x04 at 0:56:29.  Siff could fill the minds of those who failed to resist his power, with images of ancient warfare as their grasp of reality slipped.
  11. See 10x04 at 0:24:58.
  12. See 10x03 at 3:36:13.

Art:

  1. DDB Allip on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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