For the episode of the same name, see "Aeor" (2x132).

Aeor was a pre-Calamity floating city that crashed in Eiselcross, currently being excavated by a few outposts for the ancient relics to be found there.[4]

History[edit | edit source]

Fan art of the city of Aeor underground, by Cers @Cersonality.[art 2]

Long ago, the massive flying city-state of Aeor was a place of invention and magic, ruled by its mages, and considered one of the most powerful of the pre-Calamity arcane societies.[5] Held aloft by brumestone, the bluish stone used in sky ships with the property of being easily enchanted to lift,[6] Aeor's people had grown powerful enough to create weapons capable of killing the gods.[7][8]

However, the city also suffered from tumult within, even as its success and growing abilities drew the ire of the gods.[9] During the Calamity, a consortium of both the Prime Deities and Betrayer Gods called a truce long enough to crash the city onto the island of Foren in Eiselcross.[3][10] It was believed that there were no survivors from the fall of Aeor.[11]

Aeor was long believed to have been obliterated and its location forgotten. However, artifacts and relics from Aeor began to be discovered and started making their way into the Empire around 828 or 829 PD.[12] Dwendalian, Uthodurnian, Xhorhasian, and mercenary expeditions began searching the hazardous terrain of its crash site for more.[3] Kryn Dynasty[13] and Empire outposts are currently excavating what remnants they are able to access of the fallen city.[14]

Lady Vess DeRogna offered the Mighty Nein unspecified work "in the north" to be done sometime after the peace talks concluded.[15] When the party inquired at her residence, she asked for their assistance with an expedition to Foren to investigate Aeorian ruins for artifacts.[16]

Caleb was able to recognize and recall that the material used to power both the golems and the collar that he recovered from the Heirloom Sphere[17] does not exist naturally, but was utilized as an arcane battery-type technology that was employed by some of the top echelon of archmages during the Age of Arcanum, and that some elements of it had been traded, usually scavenged from the ruins of Aeor to the north.[18]

Society[edit | edit source]

Demographics[edit | edit source]

Most of the populace in Aeor consisted of humans and elves.[19] The people in Aeor used constructs called aeormatons as companions.[20]

Notable People[edit | edit source]

  • Brashaar: One of the great mages, an architect, and one of many who doomed the people by filling their minds with grandiose thoughts, drawing the ire of the gods. She was found by the Mighty Nein in a stasis bubble on the dais of the political discourse amphitheater, surrounded by long-dead and mummified residents of the city.[21]

Notable Locations[edit | edit source]

Fan art of Aeorian ruins, by Clara.[art 3]

Crash Sites[edit | edit source]

When the city was brought down during the Calamity, the bulk of it crashed onto the island of Foren in Eiselcross. Large and small sections of it broke off during its descent and are scattered in various locations across the island. Some of the crash sites have been mapped, identified, and to greater or lesser extents, explored.

A2[edit | edit source]

The A2 crash site was at the bottom of a deep pit. The buried ruins in one direction held a street with a stasis bubble in which were frozen three of the ancient inhabitants of the city. The other tunnel led to a biological research facility containing several Aeorian hunters in stasis and at least one creature which had broken loose. Beyond that was a massive aboretum of warped and corrupted trees leading to a room containing a threshold crest.

A5[edit | edit source]

At the A5 crash site was a room in which was embedded a particularly large (one-and-a-half to two feet wide)[22] threshold crest, which are used for teleporting entire cities between planes.[23]

Cognouza Ward[edit | edit source]

Main article: Cognouza.

One section of the city of Aeor was called the Cognouza Ward, and the leaders of that ward were called the Somnovem.[24] The Somnovem orchestrated Cognouza's escape from the destruction of Aeor, and wish now to return. They betrayed Aeor to ensure their survival.[25]

Praesidis Ward[edit | edit source]

Fan art of the Praesidis Ward, by Ace Newland.[art 4]

The Mighty Nein entered the Praesidis Ward during their exploration of the ruins of the city.[26] The location was identified as "Convocation Grounds, Central Deliberations",[27] and held a large amphitheater with hundreds of mummified bodies surrounding a raised dais and podium. A central figure near the podium was caught in a stasis bubble at the moment the city was destroyed and the rest of the crowd annihilated.[28] The neighborhood also held several other official-looking buildings among the homes.[29]

Genesis Ward[edit | edit source]

Ars Ward[edit | edit source]

Flora[edit | edit source]

Fan art of the Mighty Nein entering the Praesidis Ward, by CT Chen.[art 5]

  • Brown mold

Fauna[edit | edit source]

Trivia[edit | edit source]

  • The names of the four wards identified to date appear to have Latin roots:
    • Cognouza: cognoscere (to learn, to know, or knowledge)
    • Praesidis: praesidi (guard, help, protection)
    • Ars: ars (science, skill/craft/art)
    • Genesis: genesis (generation, birth, creation)
  • Elements of the structural architecture of Gelidon's lair in Mythburrow have similar elements to Aeor.[30]
  • The wild magic that afflicts all of Eiselcross is strongest within the ruins of Aeor itself.[31]

References[edit | edit source]

  1. See  Explorer's Guide to Wildemount, p. 282.  Also see p. 12.
  2. See "Dark Waters" (2x98) from 0:57:06 through 58:57.
  3. 3.0 3.1 3.2 See  Explorer's Guide to Wildemount, p. 121.
  4. See "Dark Waters" (2x98) at 0:58:02.
  5. See "Dinner with the Devil" (2x110) at 1:38:19.
  6. See "Dark Waters" (2x98) at 0:58:02.
  7. See "Frigid Propositions" (2x109) at 3:28:53Vess DeRogna tells the Mighty Nein that the city had advanced arcane research sufficient to eradicate divinity in its entirety.
  8. See "Dinner with the Devil" (2x110) at 1:39:21.
  9. See "The Neverending Day" (2x125) at 0:42:41.
  10. See "Frigid Propositions" (2x109) at 3:29:35.
  11. See "Dinner with the Devil" (2x110) at 1:40:02.
  12. In 836 PD, Babenon Dosal said it was "seven or eight years" ago.  See "New Homes and Old Friends" (2x111) at 3:00:46.
  13. See "A Walk to Warmer Welcomes" (2x124) at 2:42:30Essek explains that the Kryn "delvers" sometimes encounter Empire explorers within the ruins.
  14. See "Dark Waters" (2x98) at 0:58:02.
  15. See "High Seas, High Stakes" (2x99) at 0:26:22.
  16. See "Frigid Propositions" (2x109) at 3:36:15.
  17. See "From Door to Door" (2x81) at 3:12:37.
  18. See "Dark Waters" (2x98) at 0:56:46.
  19. See "The Streets of the Forgotten" (2x134) at 1:37:43.  Matt describes the skeletons in the amphitheater.
  20. See "The Streets of the Forgotten" (2x134) at 1:51:28.
  21. See "The Streets of the Forgotten" (2x134) at 1:29:43.
  22. See "The Tortoise and The Dare" (2x117) at 15:43.
  23. See "The Tortoise and The Dare" (2x117) at 1:04:13.
  24. See "Solace Between the Secrets" (2x118) at 2:47:53.
  25. See "Solace Between the Secrets" (2x118) at 2:06:53.
  26. See "Hunter and Hunted" (2x133) at 1:21:15.
  27. See "Aeor" (2x132) at 3:23:04.
  28. See "Hunter and Hunted" (2x133) from 1:52:39 through 2:00:18.
  29. See "Hunter and Hunted" (2x133) at 2:03:40.
  30. See "Solace Between the Secrets" (2x118) at 3:24:27.
  31. See "The Streets of the Forgotten" (2x134) at 3:39:14.  A wild magic surge was avoided by Fjord on a roll of 16, with Matt commenting that he had just missed it.


  1. Fan art of the floating city of Aeor, by Shawn Ballard Art (source).  Used with permission.
  2. Fan art of the city of Aeor underground, by Cers @Cersonality (source).  Used with permission.
  3. Fan art of Aeorian ruins, by Clara (source).  Used with permission.
  4. Fan art of the Praesidis Ward, by Ace Newland (source).  Used with permission.
  5. Fan art of the Mighty Nein entering the Praesidis Ward, by CT Chen (source).  Used with permission.

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