FANDOM


"A Favor in Kind" (2x16) is the sixteenth episode of the second campaign of Critical Role. The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns...

Synopsis Edit

Pre-Show Edit

  • DnD Beyond Sponsor Ad (In the style of an 80's ad)
  • Pillars of Eternity 2:Deadfire Sponsor Ad

Announcements Edit

  • Vox Machina Origins #6 out now
  • Another 826LA Strech Goal achieved (Matt Mercer Fireside Chat)
  • Critical Recap for "Where the River Goes" out now
  • Talks Machina out every Tuesday, 7pm PST
  • Podcast for "Where the River Goes" out where all podcasts are available
  • Matthew Mercer set for Con visits in Calgary, Canada & Fort Worth, Texas

Previously on Critical Role Edit

"Last we left off, The Mighty Nein, after being in proximity to some sort of an assault from Xhorassian operatives in the city of Zadash here in the center of the empire, they found themselves also caught up in a murder of the High Richter in the city. They pulled away and realized that there was a manhunt for individuals that were seeming in connection with this murder. And, as this was transpiring, they had to smuggle out some allies they had found and had been working with, Dolan and Horris. Dolan, who, part of this whole deal was to get him involved in local politics, but Horris needed to be smuggled out for safety in case they got caught.

So, you made your way to The Evening Nip; met up with Yasha. Down there you had a conversation with this individual called The Gentleman. You made a deal. You've kind of decided to trust each other on this endeavor and do a quid pro quo - a little favor for one, favor for the other - and see if this is a business relationship that you want to develop. In doing so, Horris was smuggled out of the city safely, seemingly.
Campaign 2 Tracker Map, Episode 16

Campaign 2 Tracker Map, Episode 16

You were brought down through the tunnels of the underworks toward an underground dock where the river exited toward the northeast toward Barrelbend. You loaded up on boats to make your way toward what seemed to be a recently uncovered but barely explored underground research facility, long buried, where The Gentleman asked you to enter it, see what you found, clear it out if possible, and return.

As you made your way down there, assailed by a few of the creatures that existed in that tunnel, you found the exterior of this research facility, broke your way in, began to meander around and discover strange mysteries afoot in its construction. The urns throughout its vicinity, the strange wisps of spiritual energy that came to assault you in the process. Bypassing traps, mostly, kind of. Completing the mystery of the strange, arcane runes in the ceiling and the schools of magic that they seemed to connect to. And you found your way into some sort of secret study or den where there were research tables set up, a mostly empty bookshelf, braziers filled with ash to the side between pillars, two small chambers with these cages with tight-knit bars containing urns and empty nooses hanging above and seemingly filled with ash. You began to look throughout the room. You found a sword across the upper ceiling, an ornamental blade of some kind. You [Caleb] recovered a book of notes and began to read through to get a feel for the person or entity that seemed to have written what remained of these pages. And around this time, the wind began to pick up in the center of the chamber as this darkened figure began to rise from the stonework. This large, tattered cloak of a figure, just spreading and whipping around like this sudden wind is tossing aside sails of a dark ship. You see this skeletal, ghostly face begin to emerge from it. Its voice slowly hissing out, "My secrets are yours," as you saw small glows begin to emerge from the ash in the urns."

Part I Edit

The figure of Siff Duthar hangs in the air before the party, wrapped in moving tendrils of cloth and black shadow energy that tapers to nothing below, seemingly waiting for them to offer a secret in trade to him. Jester tells him about the cinnamon pastries in Nicodranas, which doesn't seem to be exactly what he was looking for, and he attacks with Whispers of Madness. Jester and Yasha are able to shrug it off, but Beau hears words shooting into her brain and attacks Yasha, unsuccessfully. In addition, four will-o'-wisps emerge from their urns and also attack.

Siff's continuing mental attacks prove highly effective against the Nein, stunning half the party twice, causing party members to attack each other, and knocking Jester unconscious. Molly is eventually able to kill it and immediately gives Jester a healing potion, bringing her back. The party also destroys the wisps' urns, eliminating them. Just as everyone is back on their feet, cold energy begins to emerge through the bookcase on the far wall, and Siff re-forms before them. Caleb recalls that the journal he found speaks of binding the soul to the remains of the physical form, similar to the wisps. Yasha is knocked unconscious, but Jester quickly heals her and then pulls over the bookcase with Beau, exposing a small hole with a room behind it holding pots and small cases, and a large urn in the center. Molly puts his arm and sword through the hole and manages to destroy the urn, and the entity disintegrates and dissipates.

The party takes a short rest to recuperate, and Nott oils herself up and squeezes through the hole into the room beyond, landing in the ashes which stick to the oil. Meanwhile, Yasha enlarges the hole. Nott finds some art vases, and tries to open a box without checking for traps, poisoning herself. The boxes, however, contain jewelry and a ceremonial mantle. Nott passes all of the loot out while Beau investigates the urns for anything unburnt in them. In one, she finds a half-burned book. Caleb recognizes the book as a spell book, which he keeps, and uses Detect Magic on everything else. He identifies the greatsword as the Magician's Judge, which allows the wielder to cast Dispel Magic once per day, and which Yasha keeps.

Molly, Jester, Fjord, and Beau take a boat to explore the other fork in the river and find a waterfall with a chamber hidden behind it containing a skeleton wearing manacles. They take the manacles. Meanwhile, Caleb reads and memorizes Siff's journal. They camp for the night.

Fjord's DreamEdit

As the group takes a long rest, Fjord fades into a dream of himself standing in total darkness. In his hand is the Waste Hunter Blade. A large yellow eye appears in front of him. A voice says, Consume. Fjord opens his mouth and pushes the sword into it, feeling pain but also a strong hunger, and continues to push the sword further. After he swallows the sword, the voice says, Good. The eye closes, and Fjord realizes he's underwater and starts trying to swim against the current. After a few seconds of struggling, he wakes up suddenly.[1] The Waste Hunter Blade iss gone. Fjord wipes his mouth and finds a little bit of blood. He summons his pact weapon. Instead of the Waste Hunter Blade, his weapon takes the form of the old falchion again, but with a more curved appearance similar to the Waste Hunter Blade.[2] This suggests that Fjord's falchion absorbs his other weapons, taking on their characteristics. Fjord goes back to sleep without telling anyone about the dream.

Break Edit

  • Dicebox Giveaway (Keyword: HARVEST)
  • 826LA Ad (Visit www.826LA.org/criticalrole to volunteer)
  • Pillars of Eternity 2:Deadfire Ad
  • Tabletop Gaming Team Ad
  • Asinine Wisdom Ad

Part II Edit

Childhood MemoriesEdit

When the party wakes up, Jester notices Fjord has dried blood in the corner of his mouth. Fjord keeps his dream a secret and lies that he grinds his teeth.[3] Jester hesitantly asks if that's why Fjord's tusks are smaller than most half-orcs. Fjord shows them the inside of his mouth and the scratches and chips on the bases of the tusks. Nott asks if Fjord did it on purpose and why would he do that.

Fjord tells the group that when he was a child, other children would make fun of his tusks. He filed them down himself to try to prevent the bullying. Since then, he has kept doing it out of habit. Yasha asks him if he killed any of the children who made fun of him. Nott is disturbed and asks Yasha if she's killed any children. Yasha does not answer directly. The Mighty Nein reassure Fjord that if he wants to grow his tusks out again, they would be supportive of him either way.[4]

Return to the Evening NipEdit

The Mighty Nein row back up the river and are taken to The Gentleman once again. They conceal Magician's Judge and the spell book, but give him just about everything else, including the journal. The Gentleman seems satisfied with the results of their quest and promises them that he will clear their names; they just have to lay low for a few days.

The party embarks on various endeavors over the next few days, including:

  • Caleb & Fjord visit Dolan Thrym and give him the papers to prove Ulog's wife innocent.
  • Fjord returns to the hospital to see Ren Sutan, but is told he's not there. When Fjord namedrops the Myriad, the crownsguards are summoned and rush in, but Fjord disguises himself and leaves.
  • Jester tries and fails to deface a statue of The Matron of Ravens.
  • Beau and Mollymauk take skein, a shroom-like drug that could have had massive side-effects, but instead just allows them to see into the ethereal plane while high.
  • Nott turns herself into a halfling girl and has lunch at a cafe. She then sends a package to Felderwin containing 50 gold, all the rings, the door knob, brass baby bottle, ball bearings, buttons, and bracelets.
  • Caleb, Yasha & Nott visit The Invulnerable Vagrant. Nott loans Caleb 200 gp and he buys paper and ink. Nott picks up her Flask of Endless Alcohol.
  • Beau trains with Dairon at the Cobalt Soul, and tells her about the Kryn soldier they met. Dairon reveals how much she hates and distrusts the Kryn, and mentions she will be traveling to Bladegarden soon.

The DodecahedronEdit

Suddenly, you feel like you're within the dodecahedron, and like previously, suddenly there's this loss of light, and stars begin to peek out around you. You see shapes and forms of purples and blues, these amorphous clouds that drift by on a scale that you cannot comprehend. You see darkened spheres and objects passing you as you drift into nothing, into this void with distant dots of light and sparkle. You get to that point you were before, where you feel like there's a threshold, and your heart begins to race. As you continue past that threshold, the speed begins to increase. You feel the back of your neck begin to grow warm and the hair begin to stand up. While you cannot see, you can still sense your body's presence-- unmoving, but moving so quickly, this dual sensation is conflicting and causing your heart rate to jump. Your breathing begins to speed up. You guys watch as his breathing begins to increase. There, you see this faint gray glow approach and stop. Your speed comes to a slow crawl and then halts. Before you, you see this tiny, little mote of gray, pulsing light; a similar undulating pulse as the dodecahedron itself (heartbeat) before you. It is immediacy and forever; it is an ancient concept of possibility. As you ask these questions and begin to contemplate, the loop of your thought process begins to cycle on itself, and you have to shake your head not to be lost in this infinity that threatens to suddenly disperse you. Still, it is this tiny, gray thing before you, and it seems to want your contact. ... You hear him talking. You see a faint mote of gray begin to drift out of the dodecahedron, and then it floats and enters and vanishes into the chest of Caleb. Caleb, you feel this tiny mote come into your hand, and then you pull it to your chest, and you feel this warmth, and for a second probability becomes slightly malleable. This object is still so much more than what you understand; its power is indecipherable on the scale of your puny, mortal knowledge, but you do know that somehow, by reaching out to this device, you've managed to pull within yourself a Fragment of Possibility.
– 
The first use of the Beacon.[5]
Jester brings the dodecahedron to Caleb and Nott's room, and holds Caleb's hand as he opens the lead box and focuses on the Beacon. He goes still, and as he says, "Father and mother-- I hope I do not let you down," they watch a small gray mote float out of it and into Caleb's chest, as he pulls within himself a Fragment of Possibility. Once a day, the dodecahedron can grant a Fragment, which for eight hours allows the user to reroll a single attack, ability check, or saving throw. Jester asks Caleb why he was talking about his mom and dad, and he does not answer. They all go to bed, and the next morning the town is returning to normal, and the Gentleman has apparently fulfilled his part of their bargain because the news is out that the killers of the High-Richter have been brought to justice. The Harvest Close Festival is just a few days away.

Featured Characters Edit

The Mighty Nein Edit

Returning Edit

Mentioned Edit

Inventory Edit

Adjustment Count Item Source Destination Notes
Relinquished 1 heailing potion Molly Jester
Relinquished 1 oil Beau Nott
Acquired  ? jewelry Siff's burial room Nott less then 12 rings plus some other things
Acquired 1 ceremonial mantle
Acquired 2 antique vase
Acquired 1 Siff's spellbook Siff's room Beau
Transferred 1 The Magician's Judge Jester Yasha
Transferred 1 Siff's spellbook Beau Caleb
Transferred 2 ring Fjord Nott
Transferred 1 ring Nott Molly
Transferred 2 ring Jester
Transferred 1 ring Beau
Transferred 1 ring Yasha
Acquired 1 manacles behind the waterfall Fjord has a rune
Transferred 1 Siff's journal Caleb Beau
Transferred 2 antique vase Nott the Gentleman
Transferred 7 ring Nott
Transferred 1 Siff's journal Beau
Transferred 1 Ulog's wife paper Caleb Dolan
Relinquished 1 pamphlet for the Traveler Jester Raven's Den
Expended 1 Skein Molly Molly
Expended 1 Skein Beau Beau
Expended 5 gold Nott post office
Relinquished 1 bunch of buttons Nott post office
Relinquished 1 all the rings
Relinquished 1 brass doorknob
Relinquished 1 brass baby bottle
Relinquished 1 all ball bearings
Relinquished 2 bracelet
Relinquished 50 gold
Transferred 200 gold Nott Caleb
Expended 200 gold Caleb The Invulnerable Vagrant
Relinquished 1 moon-touched greatsword Yasha
Acquired 1 ink and parchement The Invulnerable Vagrant Caleb for scribing
Acquired 40 gold Yasha
Acquired 1 enchanted platinum flask Nott called a Flask of Endless Alcohol

Quotations Edit

  • Jester: (trying to think of a secret to tell Siff Duthar) I have a secret for you! Did you know... that in Nicodranas... the pastries are made with cinnamon, and here, they're not?
  • Molly: You know what just occurred to me? I didn't have a childhood. (laughs hysterically) I've never said that out loud to someone before.
    Beau: Mmm. What happens if you have a childhood, but it's barely a childhood because it was supposed to be someone else's childhood, but it was you instead? Is that a childhood?
  • Caleb: (reaching out to touch the grey mote from the Beacon) Father and mother-- I hope I do not let you down.

Trivia Edit

  • Sam's giant flask bears a message that reads "COMEDIC GENIUS" that appears to be taped over the multicolored "FART" letters from the previous episode. Only the R and the T are completely visible in this episode.

References Edit

  1. See "A Favor in Kind" (2x16) from 2:00:20 through 2:04:55.
  2. See "A Favor in Kind" (2x16) from 2:05:02 through 2:05:54.
  3. See "A Favor in Kind" (2x16) at 2:21:58.
  4. See "A Favor in Kind" (2x16) from 2:22:08 through 2:28:25.
  5. See "A Favor in Kind" (2x16) from 3:44:49 through 3:49:01.

Art:


Community content is available under CC-BY-SA unless otherwise noted.