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Critical Role Wiki
This page is about the tabletop game. For the special episode of Critical Role, see A Familiar Problem: Sprinkle's Incredible Journey.

A Familiar Problem is a free one-page RPG in which players take on the roles of D&D familiars attempting to prove their worth to their spellcasting summoners. It utilizes a very simplified dice-rolling system, and was released on June 25, 2022 as part of Free RPG Day 2022.[1]

Publisher's summary[]

A Familiar Problem is a one-page RPG of magical familiars on a mission! Created by Marisha Ray (Critical Role) and designed by Grant Howitt (Honey Heist), this game puts you in the role of animal familiars, who take on a quest while their adventuring party is away. Can these scrappy and stressed out familiars make a difference, in their own small way, and prove they’re up for adventure? Only your chaotic gameplay will tell.
– 
Publisher's summary[2]
[!h]

Gameplay[]

Players create an animal familiar character with four statistics and three randomly-determined spells available to cast. Success or failure of their actions is determined by a d10 roll. Stress points accumulate for failures until the familiar reaches their breaking point, when they can be aided by their fellow familiars/players to calm down.

Development[]

The game was announced on June 2, 2022, and utilized in "A Familiar Problem: Sprinkle's Incredible Journey" (Sx68) on June 23, 2022. It was released in written form as part of Free RPG Day on June 25, 2022, and is available as a free download through both the Darrington Press website and on DriveThruRPG.

Creative team[]

Trivia[]

References[]

Art:

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