Talk:Liam O'Brien/@comment-34397391-20180119175543

I'm planning on playing a Transmutation Wizard in 5e so I'm super interested in seeing how Liam will play Caleb. When I play a character I like having as many options each turn as possible and Transmutation spells look like they will scratch that itch nicely (I was strongly considering Tempest Cleric but had just finished a campaign as a Paladin and thought I should avoid taking the healer role this time). Plus who doesn't want a Rock of Destiny?

Transmutation spells are like the swiss-army knives of magic; here are the guidelines, here's the limits, otherwise go nuts. Polymorph can be a combat buff or debuff, grant flight, aide tracking, climbing, swimming, burrowing, sneaking, roleplaying and almost anything else you can think of. Fabricate is like FMA alchemy. Dragon's Breath can let your familiar rain 10 Burning Hands with the elemental versitility of Chromatic Orb down on your foes while you cast Fireballs from a safe distance. Levitate can circumnavigate some early obstacles, get out of range of most grounded beasties or incapacitate the Barbarian chief as you pick off him and his friends. Animate Objects can swarm the field or create a temporary magic carpet.

Unfortunately our DM has yet to get in contact with us, though it has given me time to research various woods and stones (but not gemstones) and their properties. For instance: Yew is incredibly poisonous when ingested (even after it has been long dead). So turn it into 'cinnamon', feed it to the evil noble, then break concentration when you are long gone. Or if you just want to make someone sick, turn cinnamon into "yew", feed it to your target then break concentration after they begin feeling nauseus; leaves behind no evidence. Soapstone is soft enough to scratch with you fingernail. Balsa wood is only 10 pounds per cubic foot. So go to a blacksmith and commission a large iron cannonball attached to a handle, then turn it to balsa when needed for your flying familiar to carry it with ease- until you break concentration- and the unsuspecting monster's skull/boat/roof below (for when you don't have a polymorphed giant on hand). Also great for whittling. Cork and birch bark are soft and flexible enough for molding other materials into shapes (casts for broken bones, improvised manacles, bowls/cups, etc.). Coal (fire-starter, markings, etc.), obsidian (razor knives), flint (fire-starter, knives) gypsum (chalk), pumice (floats, water filtration, dust can be used for polishing, etc.), slate (whetstones, splits into slabs, not very conductive), limestone (neutralize acids) and marble (good for fine polishing) are all stones as well. Silver can be made into mirrors and is more conductive than copper. Turn a silver/copper wire into a non-conductive material then make a remote detonator by breaking concentration, if you have an electrical/Lightning source.