Hand of Vecna

*According to the 1st Critical Role Campaign*

Hand of Vecna
The severed hand of the Archlich, Vecna.

Description:
The Hand of Vecna, wondrous item, artifact:

''Your Strength score becomes 20, unless it is already 20 or higher. Any melee spell attack you make with the Hand, and any melee weapon attack made with a weapon held by it, deals an extra 2d8 cold damage on a hit. The Hand has 8 charges. You can use an action to expend 1 or more charges to cast one of the following spells (spell save DC 18) from it: Finger of Death (5 charges), Sleep (1 charge), Slow (2 charges), or Teleport (3 charges). The Hand regains 1d4+4 expended charges daily at dawn. Each time you cast a spell from the Hand, it casts the Suggestion spell on you (spell save DC 18), demanding that you commit an evil act. The Hand might have a specific act in mind or leave it up to you.''