Talk:Arkhan/@comment-2607:FCC8:FFC0:6F:8C4A:259F:51E8:701C-20181017123712/@comment-2A01:CB18:3E6:6400:5E8:5BAC:F6EB:73C0-20181111124812

It was a brilliant move that absolutely serves the greater story of Exandria. While Vox Machina's adventures are over, there's this thread that keeps Tal'Dorei alive. That's what loose ends do, they prevent the story from being closed permanently, this is a GOOD thing for a TRPG, it gives room for people to play it themselves, it MAKES ROOM FOR US! It's not a movie or a book where once the show is over, that's it, you never get answers. The Tal'Dorei campaign setting makes it clear, Matt wants you to make his world your own, take the loose threads and weave them into your own adventures.

In fact, the reason I'm even on this page is because I'm DMing a Tal'Dorei Campaign and I wanted all the info to include Arkhan and the Hand of Vecna into the story. It's compelling for me and for my players because they can continue VM's work and that feels pretty awesome.